YouGroove Posted March 2, 2015 Author Share Posted March 2, 2015 Metallic shader is back. All textures are WIP. 4 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
AnthonyPython Posted March 2, 2015 Share Posted March 2, 2015 Metallic shader is back. love it Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
YouGroove Posted March 2, 2015 Author Share Posted March 2, 2015 I made PBR effect Animated version. It looks really good,i'm suprised no one using it for strong metal like weapons for example. i'll upload PBR Effect shader files to the workshop is someone is interested. Textures looks a bit strange , it's not the shader but a problem with normal map import in LE3. It's so good to have some approximative PBR effect, it changes your metal based assets look radically. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
AnthonyPython Posted March 2, 2015 Share Posted March 2, 2015 I made PBR effect Animated version. It looks really good,i'm suprised no one using it for strong metal like weapons for example. i'll upload PBR Effect shader files to the workshop is someone is interested. Textures looks a bit strange , it's not the shader but a problem with normal map import in LE3. It's so good to have some approximative PBR effect, it changes your metal based assets look radically. oh yes very much groove Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
YouGroove Posted March 2, 2015 Author Share Posted March 2, 2015 oh yes very much groove It is available for static models , but nobody uses it ---------------------- Trying to figure out what will be the best gameplay and view ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
AnthonyPython Posted March 2, 2015 Share Posted March 2, 2015 It is available for static models , but nobody uses it ---------------------- Trying to figure out what will be the best gameplay and view ? is the current one would be fine to use say for non-animated physic props? btw we do need dat animated version as well groove also can't you do both TP, and FP, like have a TP player model viewable in FP like in the duke nukem forever game? (i know a bad example, it was just one of few games that has it) Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
YouGroove Posted March 2, 2015 Author Share Posted March 2, 2015 is the current one would be fine to use say for non-animated physic props? New update : http://www.leadwerks.com/werkspace/topic/10215-contribution-metal-shader-for-le3/ also can't you do both TP, and FP, like have a TP player model viewable in FP like in the duke nukem forever game? (i know a bad example, it was just one of few games that has it) I don't know, it's not very important, but i'll stay with one view only, and i will keep the game as most simple as possible as a side project. It will be hard to find enought time to work on it , as i'm working as 3D artist in a small indie team using another 3D engine, and i'm also trying to finish two other mobiles games (3d and 2D), so i'm really fully occupied For medium to bigger games, honestly i prefer to work in a team and not solo, as you can concentrate one some domain only while other work on their own, and the game grows very fast. Otherwise it takes ages to produce all content and gameplay alone if you target detailled world and quality with advanced gameplay. 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
xtom Posted March 2, 2015 Share Posted March 2, 2015 Those characters are looking cool. Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
YouGroove Posted March 2, 2015 Author Share Posted March 2, 2015 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted March 3, 2015 Author Share Posted March 3, 2015 Tjheldna contrast post effect Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 3, 2015 Share Posted March 3, 2015 This is starting to come together nicely. Will be interesting to see your ideas for level design. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted March 3, 2015 Author Share Posted March 3, 2015 Yes, i'm just surprised people not using this metal shader effect for weapons and indoor/outdoor textures ? I added a light motion blurr and it makes the game looks even more good, more next gen. This is starting to come together nicely. Will be interesting to see your ideas for level design. I hope to have good ideas for level design ? we'll see. This game is a side project, but it could become a good advert for LE3 engine Quote Stop toying and make games Link to comment Share on other sites More sharing options...
AnthonyPython Posted March 3, 2015 Share Posted March 3, 2015 Yes, i'm just surprised people not using this metal shader effect for weapons and indoor/outdoor textures ? actually I am experimenting with that , and different model's with the scfi contruction kit and other textures , it's great so far groove 1 Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
YouGroove Posted March 3, 2015 Author Share Posted March 3, 2015 actually I am experimenting with that , and different model's with the scfi contruction kit and other textures , it's great so far groove That's cool. It's not easy perhaps as Sci Fi pack was not made or painted in a PBR way ? Post a screenshot when if you have a good result Don't forget to invert the roughtness map grey colors in a painting program, so your model will look close enought to the original. It's not a real PBR shader, and experimenting i found that the metalness has bigger impact on how the model will look in LE3 than the roughness map. It's up to you to test it. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted March 4, 2015 Author Share Posted March 4, 2015 3D Coat calculates curvature and ocollusion for you, then you can use some special 3D Coat materials like metal scratches. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted March 9, 2015 Author Share Posted March 9, 2015 Visible mob fire , firing with some percent imprecision instead of 100% precise fire. To add : -mob muzzle flash -player sparks impact -make the effect more transparent 4 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted March 9, 2015 Share Posted March 9, 2015 Are those porta potties in the background Looks good Quote Link to comment Share on other sites More sharing options...
Olby Posted March 9, 2015 Share Posted March 9, 2015 Are those porta potties in the background That's where those robots dump their used machine oil. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
josk Posted March 9, 2015 Share Posted March 9, 2015 Or where they discharge their batteries. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
YouGroove Posted March 9, 2015 Author Share Posted March 9, 2015 On the background it's a test texture on a cube only , nothing else or more Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted March 11, 2015 Author Share Posted March 11, 2015 Some barrier (entirely made in 3D Coat) Hummm triangulation from 3DCoat problem ? 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted March 12, 2015 Author Share Posted March 12, 2015 Another 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted March 13, 2015 Share Posted March 13, 2015 Hummm triangulation from 3DCoat problem ? smoothing groups. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted March 13, 2015 Author Share Posted March 13, 2015 smoothing groups. I touched some option in 3D coat, and no way to get it ok even calculating normals. I will just export the retopo model, it should work. Robot barracks spawner (placeholder textures) 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted March 22, 2015 Author Share Posted March 22, 2015 LE3 water looks good, it will be used for some other levels stages. 2 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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