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AnthonyPython

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Everything posted by AnthonyPython

  1. that's actually good doing the base core stuff is way more time consuming than doing higher level stuff, still takes time but less though when the core is mostly there
  2. I perfectly understand why you want to go this way. but as reepblue has said people despises subscription based software. Now I wouldn't mind supporting you and your work though I generally don't like them either, but I think you should do something like what adobe does with substance painter. or at least something along that line with a year of updates. There will be people that simply will turn away the moment they hear Subscription based however if you can do one that is subscription based and one that is a one-time pay. I believe you can strike a bit of a balence there.
  3. if valve support's any thing it is a big deal period xD
  4. actually I am experimenting with that , and different model's with the scfi contruction kit and other textures , it's great so far groove
  5. what we do expect is carving tool, vertex tool, vegetation tool etc. this year. you can probably do this by C++
  6. rain/snow could be done with particles I think so, but you have to do it your self. not sure what is the most efficient way of doing this. but no it's not built-in yet, and carving tool, vertex editing/ vegetation tool , etc is suppose to come this year. I don't think this is planned for this year, but josh did say depending on time after getting those planned he may be able to do a few other things like this. Edit: best way of this is a shader
  7. is the current one would be fine to use say for non-animated physic props? btw we do need dat animated version as well groove also can't you do both TP, and FP, like have a TP player model viewable in FP like in the duke nukem forever game? (i know a bad example, it was just one of few games that has it)
  8. yea I think this is your's shadmar, is it around a 18mb .zip? https://dl.dropboxusercontent.com/u/58645839/DayNightCycle_GodRays.zip
  9. oh yes very much groove
  10. can't wait for you to release the latest version of this
  11. when you press download it just shows you the image, I don't get anything to download Groove
  12. wouldn't think that would be too good for performance wise though.
  13. that is just prototyping and is a testing environment for when I started using leadwerks 2 months ago actually. the rooms will be actually indeed very cubic, how ever there will be no need of ladder's now since I have parkour in place. I am drawing up some more concepts to do for model's, this game will have quite a isolation feel to it.
  14. i have have to reboot constantly my laptop to try and keep a stable connection to the net , this laptop likes to trollloooo me guys.
  15. agree with that as well, but still never to early to think of idea's out-side the box to just have them when you may need them later on as well.
  16. he instant a prefab and rotates it
  17. yea your right it is a work-station typical graphic's card, but even if that was a problem some kind of notification should be happening. at least it should be.
  18. sometimes you have to think out-side the box to try and have not only appealing gameplay but also the design aspect of what makes your game different from others in your games genre, to try and make it stand out. what is done often in this genre, what isn't done often.
  19. not the steamapps folder the my documents folder and inside there should be a folder called leadwerks in your my documents.
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