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Pancakes

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Everything posted by Pancakes

  1. Let all license holders get the beta, so they can get addicted like crack cocaine.
  2. awww, thanks but I don't believe it, this tutorial sucks why can't I do anything right somebody even specifically asked me for help and this is what I regurgitated. *slits wrist
  3. This tutorial is not very good. Sorry. It took forever to upload and now I'm grumpy, or at least I want to say I'm grumpy because I want to let the internet know how upset I am with it right now so that it can be ashamed of itself. I'm older than the internet so it should be more respectful. Well anyways It's on youtube. You MUST watch it in 1080 or u'll probably not be able to see the UI. Okay I left notes on the video so go there. Bye
  4. If there is one shader I hope you make very versatile and easy to alter in realtime within the editor, I hope it's the SSDO shader. Bloom and others would be nice too though.
  5. looking good homey I really like the DDS convertor and file searching and early fluid
  6. I'm going to miss the name visual knights though...rip visual knights
  7. aggror sensei it very awesome
  8. Pancakes

    Move over, StarFox

    Josh knows console games!? Hey brother!
  9. yeah I actually like the style it is a 3d pixalated look, kind of like http://t1.gstatic.com/images?q=tbn:ANd9GcSfu5BL0WD_q7_qAzIh6Brb3sVd6VZEmvSJYurBh5QO013oFSA&t=1&usg=__RvzTVBnpQ2br3z1l6Z2Xanekj94= and i'm still seeing leadwerks' culling as one of it's biggest weaknesses, not that I'm having any performance issues whatsoever, but I'm just wondering how much better teh performance might be with some better occlusion culling
  10. It'd be neat if LE3 had this built in
  11. I like the way Zbrush, Modo, Blender 2.5, Corel Painter, Blade3d and Scultpris looks and functions. If you could combine all that data into one super UI it would good. But seriously look at Modo and Sculptris.
  12. I'm gonna finally be able to sell my $30 wooden crate
  13. oh don't be like that, nobody here is a worse C++ programmer than me you just have to look at what Josh has done so far and give him a little credit, you don't have to give him faith, but you do have to give him credit
  14. http://code.google.com/p/gamekit/downloads/list u can possibly look at this. it's called nodeeditorpreview I believe that it's open source so you can just take it if u wanted
  15. As much as I hate to admit this point, Josh is probably right. It sucks to admit it though. Anyways, if you show Josh a polished project that he likes, no matter who you are he'll probably work something about for some feature that you seriously need. There is no need to ask Josh to have 'faith' in indie projects. Instead indie projects should just do our best. Then we can make arguments about our legitmacy when we have a real and polished project to show.
  16. that's not true water, sky, physics, light, shadow, sound, animation, why not lip sync, - don't think of it as "like movies" think of it instead "like sockpuppets" their mouths move and they are much lower tech and non commercial than video games ever were. well anyways, it's up to Josh
  17. well I would say lip sync is as essential as SSDO - in other words, you really don't need it, but it can make things very nice. Rick. You're getting old. So am I. I hear what you're saying. But technology changes rapidly and games and technology are very closely related. I still remember Final Fantasy 7. Deep in my heart I know normal maps aren't needed to make a great game. But still they "are needed". Note the quotation marks. I remember mario64 and zelda64. Deep in my heart I know mass vegetation isn't needed. But every since Crysis "it is needed". Again note the quotation marks. Josh said he wanted to make Leadwerks 'perfect' this time. Maybe he was joking maybe he wasn't. If it is to be as close to perfection as possible he's gonna want to think about lip sync. It would dramatically increase immersion factor for any game with speaking characters in it thus making Leadwerks even cooler to people who see it. I hadn't thought about lip sync at all. Because I am like you I didn't prioritize it one bit. But now that gordanramp mentions it, it would be kinda nice It could help to bring characters to life. Well anyways. Rick, you weren't a console gamer were you? I think you missed some great examples of the importance of character dialogue if you were only on PC gaming in your youth.
  18. It doesn't do that for me. I'm on Chrome
  19. quote for the win josh is a dreamer who makes ideas into reality which makes him one of the rare people who can actually talk like that without an ounce of bs I would say the same thing but it would be practically worthless coming from me
  20. How about the decision/conversation tree like thing within teh editor. So that it is very natural (and simple) to make decision trees sort of like the ones in Mass Effect only we can style them to look anyway we like? Can you embed that functionalatiy into the node graphs =)
  21. that's what I said great minds think alike tho urs is somewhat greater
  22. I've been thinking more and more about that. If you plan your building well enough, you can do the entire thing with autotopo + voxel hard surface. I'm really not sure if I'll be using polys for anything anymore. I'll try to make a video on how I do it eventually. Still have some puzzle solving and also reading up on blender to get the fullest possible synergy between all these super powered apps
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