Jump to content

Pancakes

Members
  • Posts

    1,204
  • Joined

  • Last visited

Everything posted by Pancakes

  1. bravo, in a few months you'll read this thread and laugh
  2. It should run on a GeForce 7800, 8800, 9800 equivolent (hard to say exactly what they call them these days) all of these cards should cost around $50.00 or less
  3. LE3 is the Kate Upton of game engines if game engines were swimsuit models. Buy it.
  4. wtf Gobbo's =D You a Croc fan? lol that game was pretty awesome! I watched some people play that game on youtube, and one of them was so funny I almost cried with laughter !
  5. here, tears of joy coalesce to form a lake
  6. as a side note I like what you're doing with those boxes
  7. I get confused with programming syntax becuase the syntax itself is quite arbitrary. And so when I ask for help I get the impression that many people don't feel it's worth their time to give a good solid answer to the 100th person on the internet to ask them about programming. It also has to do with the fact that I had some wonderful experience with CryEngine. When syntax didn't get in the way I could just apply logic. From that point on I internalized the strong opinoion that flowgraphs were the future of game development. Which I still think they are. I just ask myself whether flowgraphs could be used to make a Mario style game - the answer is yes. Can flowgraphs be used to make a Final Fantasy stle game, the answer is yes. Can flowgraphs be used to make an angry birds game, yes, a metroid or megaman style game? yes The games I want to make don't have complex AI , multiplayer, or the need for the super fancy animation systems. If this...then that. + databases and loops that's what I need. Flowgraphs are up to the task But anyway not to derail the thread =p
  8. I understand what CSG is for and I personally find it useful and even fun. But I stand by what I said. You can sketch out the basic components of a scene in the same way, only faster and with more accuracy in polygons. And it doesn't take long to learn. That was clever use of CSG to build that staircase of yours. And that's what poly modeling is, clever use of different types of tools. With staircases you take a single segment, perhaps an elongated cube. Parent it to a curve, duplicate it along an array. And then you simply drag the curve where you want it to be. It gives you total control over the shape of the staircase, it could be shaped like a Z, it could be shape like a U, it could go up and down like a roller coaster. And all you have to do is drag the points around with your mouse. Ultimately you'd be able to sketch out a staircase faster using this method. As far as learning programming. Maybe that could be a side business for you to teach programming for game development. I always liked your tutorials. I'd be willing to pay $300 - $500 a year if the instruction was good enough. I don't think you know what it's like, when you ask for help while trying to learn online you will get ignored 90% of the time and when people do answer you they glaze over the most important parts without fail!! It just puts me in the mood to smack people around.
  9. that's real cute josh but you don't have the same control as with polygons where you coudl snake, twist, and turn every segment of that staircase with a click of the mouse, I know what I'm talking about here, and exactly what do you mean, refusing to learn new things, if someone would teach me C++ I would gladly learn it - fact is online resources for learning programming are really ****ty imo Is that what you mean?
  10. not true josh, it's faster in Blender (or Modo) - CSG is slower and clumsier than polygons. the one advantage though is that CSG is built into the editor directly so overall it saves time in some cases because you don't have to switch back and forward between applications and that for very very simple structures it can be easier for UV mapping but once you try to make anything semi complex CSG is outclassed in every way. iIt may be annoying for you to hear, much in the same way that it's kind of how programmers try to tell me that "C++ is better than flowgraphs" except for the fact that learning to use the basic functions of a modeling program doesn't take more than a week and learning C++ can take years. For example in 30 minutes, I could teach a total newbie how to make a complex staircase in blender, in a matter of 60 seconds. How long would it take to make a spiraling staircase in CSG? Now compare that to how long it would take you to teach me how to program a new shader or inventory system in C++ It would take longer than 30 minutes. more like 30 days of intensive instruction
  11. How do you save as pre-fab :3
  12. I think he has already made some water specifically for Leadwerks 3
  13. I am also unable to drag-drop import under windows 8. I always have to manual copy paste into the folder. Not stylish.
  14. oh. gosh. yes. Look tvsori I was a refugee from Blade3d a few years back. I was in the same boat as you. Blade3d had a genius level editor, with at the time they went out of business, a pretty meh renderer.I don't regret coming to Leadwerks. The editor and workflow feel refreshingly light compared to some others and at the same time, once the renderer has regained it's deferrered proweess it will also have a incredibly powerful rendering capability. Leadwerks isn't perfect either as no game engine is perfect not even CryEngine or UDK. But what I would argue about Leadwerks is, is that it is on the most effectual trajectory of any game engine available right now from a design, usability, and technological standpoint. Something marvelous is brewing up at the nexus of flowgraphs, deferred rendering, CSG editing, artist friendly importing, mobile, and all that other programmer stuff =) The community is pretty helpful to. We have some pretty hardcore tutorial wizards always teaching us new things as well as the mysterious user known only as "shadmar". If you stick around you'll learn to love him right away for all his shader contributions as well as other quality of life enhancements he has regularly donated to us all. Anyway, hope that helps.
  15. now we're cooking even if they don't appreciate it now, someday they just might! xD I get the feeling that the UV and armature videos will be more popular here.
  16. I actually made a suggestion that sort of has something to do with what I think he is talking about. In Blade3d, there were upwards of 2 levels of 20 alignment commands inside of the editor that the use could combine in various combinations. Such as Duplicate and Drop to Terrain. So that you could then select them both in order to duplicate any object no matter where it was onto the floor itself. This meant that you could have a terrain with hills and just hover objects over it and duplicate a copy of it down to the terrain. It's difficult to explain. But Blade3d was a brilliant editor.
  17. hey man clicked on ur game it looks really sweet!
  18. you mean ctrl + drag to duplicate?
  19. I have to say it's easy to disagree with you on this zumwalt. First of all you can't seriously tell me that the technology costs the same to manufacture today as it did 22 years ago. You also can't tell me that gaming has not risen tremendously within the public ethos of the entire world since 22 years ago. Sure handhold is big but handheld gaming is the gateway drug into VR for the masses. Also companies are a LOOOOOT more likely to invest in proliferation of this technology than they were 22 years ago! The internet has made a home for the gamer culture where young, old, male, female gay, straight all play CoD and Minecraft side by side. We are not in the same world as we were in 22 years ago. The question of technology is not always about the technology itself, it's also about the human being's relationship to that technoloygy. And right now people everywhere are giving more LOVE to gaming and companies are making more MONEY than ever. Love and Money = demand and the will to fulfill that demand. I can see executives in companies 22 years ago completely not getting it. I can see people on the streets 22 years ago not getting it. But in the age of Google cars, Google maps, League of Legends, Angry Birds, and Xbox Kinect, I think more pepole than ever would find the idea of VR as a legimate pass time and communication vehicle as a natural progression of technology. You're welcome to your opinion I just find it almost effortlessly easy to see things the other way.
  20. I'll be looking for those flowgraph tutorials. It doesn't have to be formal, just a "cheat sheet" would be nice, tips and tricks, basic thought process. Most useful things to know and think about. That sort of thing with a few key examples. Just assume that I'm a complete idiot when you make them.
  21. This is important because people should liberate themselves from the limitations of UU3d when they are using Leadwerks. If you pay money for an animated model, you owe it to yourself to get the most out of that model. By learning just a little bit about blender you guys can stretch your investments further and further with the art packs that you purchase and even start making models of your own. afecelis seems to really know his stuff, so even if you don't THINK you want to learn this, if he's making the videos for you, you might as well watch them, it might change your mind.
  22. say hello to the new world of porn, I wonder if it will even be possible to keep marriages together with this sort of technology or maybe, it might become easier if we were all VR-swingers but yeah, imagine deferred rendering with this thing on... would be pretty insane. my gosh, you could build like an awesome beach and then put this thing on and whenever you go to sleep you'd be on the beach. Why even buy good furuniture if you could just VR your crappy folding chairs into a work of art. This is a brave new world. And it clearly marks the end of television and movies. Everyone will become social gamers. (I did notice that vid was posted on April 1 but it does seem legit)
  23. also a few hotkeys unless I missed those too. such as in UDK you can just hold L and click in order to create a light and in blender you can press shift A and then a drop down menu appears at your cursor. Basically it's better to be able to keep your cursor where you want to edit rather than going to the side of the screen at least to me
  24. It'd be nice if there were some mirroring options in the editor for both editing CSG and placing objects in the scene. 1) Mirror to Orthographic View Global, and Local 2) Mirror Relative to Target Object Global and Local unless there is a way to do it that I missed
×
×
  • Create New...