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Pancakes

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Everything posted by Pancakes

  1. The best way to learn is to teach others. Is what a wise sig once said. I wanted to do a tutorial on enviornments. But honestly I'm just not ready. I think only a pro is good enough to do a tut like that. Someone like this fellow right here: http://www.polycount.com/forum/showthread.php?t=77485&page=4 And I've tried to hit the record button while modeling, UV'ing, sculpting, texturing. And it's all just not something I'm ready for. Pressing the record button just makes me worse than I already am. Because I like to improvise. And for a nooby to try to tell others how to do something through improvising is just kind of dumb if you ask me. There is never really a modeling phase, or texturing phase or anything like that, even though I was trying to record a tut in phases. But instead I just kind of bee bop boop boop around until maybe I get somewhere that isn't terribad. So yeah right now pressing record button is probably not the brightest idea. But instead if I manage to get somewhere that's not terribad. I can just show some timelapse screenshots or something. So yeah, no tut about enviornments. I do have some fail tutorial footage but it would be a waste of time to upload. laterz
  2. I have to take issue with some of what Josh says in response to Red O - I think most people don't mind complexity in building their games. I think what people want to avoid is the arbitrary language barrier of programming. Lots of people can think and solve programming puzzles. They just don't want to have to deal with the 'weird' syntax of solving the puzzle. It's not really a barrier of intelligence or willingness to apply effort. It's just that to some people dealing with programming syntax is the equivolent of going shopping with your sister for shoes. It's just not something you want to be involved in. It's not that you can't do it. It's just, if there is a way to avoid it, you will take that path. I would like to avoid programming syntax. But I actually have a ton of fun solving logic puzzles and programming puzzles with cryengine flowgraphs. Have you spent some time using cryengine flowgraphs? You can really do a lot with them and there is a lot of freedom of how to approach programming puzzles. So in essense we all want the freedom to work on our games. To some people that freedom == to coding everything with words in a programming syntax. To others, that freedom == to having the thoughts in their head transfer into their game unfettered by programming syntax, which to some acts more like ball and chain, than the wings of freedom. Just be careful not to underestimate the level of control everyone wants with their freedom. I guess. Unless I just misread what you said.
  3. omg OldSpice is subscribed to you man, I'm jealous
  4. In soviet russia, software downloads YOU! But no, seriously you should get taken care of soon. I think they send you an email or something. It should be automated now.
  5. oh poop, it's a genius convention =( i humbly request next blog describes something shiney and or rainbow oriented
  6. Fantastic Idea. I think you should definately be hired as LE3's official docs guy.
  7. I often wrestle with this. Initially, I came to Leadwerks because Blender game engine used to have license issues. But now it doesn't. So honestly there is no reason for me not to use blender except for the fact that I beleive in what Leadwerks is doing. I have confidence in the developers of Leadwerks and I love the direction they are taking. I voiced my committment to Leadwerks. Bothered the hell out of Josh with lots of 'suggestions' and so forth. And I just like to support a compnay that is doing such wonderful work. I may love blender, but I do understand that the market is there so the consumer can vote on whose craft should continue and whose craft should end. I think Leadwerks should continue because of all the wonderful things it offers to people that they can't get anywhere else, and so I have called it my nakama. And it's as simple as that. Some people bond with their boats, their cars and their bikes. I bond with game engines. That's how I roll. And "she's a beaut" But still, Leadwerks should learn from Blender, because I feel Blender is certainly learning from Leadwerks as well as Unity and Cryengine. Which is the ONLY reason I continue to bring it up here. Blender is learning from the others, but the others tend to ignore blender. Soon, blender will have it's own positives in addition to the positives that it assimilates from observing the features of other engines. While the other engines will have their own positives, sure, but they will have neglected to learn from what blender is doing, because to them, blender is not even on the radar. That is not a smart move. I've already told you blender has resolved it's licensing issues. And it continues to evolve. Because it's watching and learning from everyone else. But like I said, the others are almost oblivious to what's going on with blender. I see what you mean. I don't know about Linux but these simply isn't true about Blender. You see, the entire intention of making Blender 2.5 was to listen to what people like you have been saying all along about the previous versions of blender. Blender 2.5, IS blender foundation listening to the will of the people (however right or wrong) I found 2.4 perfectly fine, but they made a lot of changes in an effort to appeal to people like you Rick. But the world hasn't realized it yet, and that's fine because 2.5 is still buggy and in development. I suppose they will let the word out a bit more once it's called stable. http://www.blendercookie.com/2010/01/21/creating-an-axe-part-2/ it's an hour long, but it shows you a lot about blender particularly one approach to texturing, the entire site is very nice
  8. I'm using Leadwerks silly and I do have old projects from back in the day when I was using blender. But the quality hardly shows the game engine's ability. I know it's hard to believe. ANd I'm not belittling Leadwerks. That's why I'm using Leadwerks I love it. But the effeciency of the blender style workflow is undeniable to those who know it. It's so ahead of it's time that people don't know what to think apparently. THis is the result of blender foundation having literally zero marketing budget. Like I'll just give you a scenario. If you look at the silly building with bones tutorial I made. Now imagine that once u finish outlining the building and modeling the furnitiure. That you can press P and immediately start playing the level. Now imagine you open a tab within the same editor and starting using PTex to paint on the furniture. And then you start scultping and baking the furniture. What next? Press p to test. And that's just the tip of the iceberg. There are so many effeciencies that I cant' name them all. And there is really no other editor to compare it to. So I can't say, blender's X is better than Cryengine's, because blender's X is something Cryengine doesn't even begin to have.
  9. Learning about blender game engine will set all of your minds free. I cant' prove it. But as the one between us who does know about blender I can say that working in blender game engine is appox. 500% more effecient than working in Leadwerks.
  10. Red Oktober, blender game engine is both easier to use and more powerful than 3dRad by leaps and bounds. Leaps and bounds. No offense to RAD though.
  11. Pancakes

    Model citizen

    oh mumbles what would we do without ur jokes
  12. I'm stubborn! I'm never going to buy it EVER!!!! lol except if I actually do end up buying it but I won't!
  13. http://www.youtube.com/watch?v=9PR_rzF8ofw what are you recording that with btw
  14. I like you cassius. I don't know what game would be easiest though.
  15. Girl + Squid + Sword chop chop chop
  16. Do you mind if I call you Mumbly-chan? Okay Mumbly-chan, here's my suggestion: Lower the scope of your project. Let's just get something done, no matter how humble. I won't actually be able to incorporate RPG gameplay until Leadwerks 3 so for now the scope of my project is less than it was before. Now my goal is just to have a character run around and interact with the environment and to basically collision test whack a monster into oblivion. No inventory, no save system, no cut scenes. All extremely simple stuff. Because that's what I'm capable of right now even when I try my best!
  17. yeah i have no UU3d. I figured that was the problem
  18. Pancakes

    Texturing

    I'm no expert. And I doubt you'll find a tutorial on this method. But I'm researching Genetica/Blender/3dCoat worlkflow. It's really nice, but expensive. It will cost you about $700. Though I bought Genetica when it was 50% off.
  19. I would like to request the world's most awesome collada support evvver!
  20. Thanks! well, it's funny you say that, because in my opinion sculpting and retopology are really good in blender but Sculptris is better for sculpting and it's also free. So I would recommend Sculptris. (don't say I'm just a mindless blender nut ) Also 3dCoat retopology is just phenom so I'd also recommend 3dCoat for both retopo and textures. Blender is still great in those areas though. I'd say Blender is about as good as Mudbox once you know how to use Blender. But Sculptris is still better imo. Animation and modeling is also great. thanks, Bones wise, Rick asked me about that. But at the end of the day, I ended up having export issues so it was pretty much useless to show it. The ModelViewer didn't open the file when it had bones. I'm not sure what the problem is but whatever. My eyes are on LE3 anyway.
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