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Pancakes

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Everything posted by Pancakes

  1. Look at civilization in progress. Mankind researches perceptual virtualization technology. You know the gathering may not look so glamorous but this is probably what gatherings between the founding fathers looked like. Important stuff happening! One day every human in the world will be their own game designer. I say in 30 years there will be as many game developers as their are people on Facebook, currently.
  2. I don't expect most people to listen to me. But if there is just that one guy/girl new to Leadwerks coming to the forum and wondering what is this blender stuff, then it was worth it =p Anyways I can't complain we're getting a blender plugin. I'm out of words for trying to convert the masses. Instead I'll have to try to pull a shadmar/Josh/solar lune and just strive for personal awesomeness.
  3. Hi guys, you've seen people like afecelis making great blender tutorials and perhaps in the past you've ignored them because you're a programmer who isn't interested in modeling/texturing/animating or you didn't see the usefulness of blender in your workflow because of your Ultimate Unwrap license. However seeing as the blender plugin goal of 30k has been reached by Leadwerks Kickstarter I feel that the equation may have shifted for many if not all of you, only you may not have realized it yet. I am typing this out as a way of giving you a little overview of what blender may have to offer you as its plugin undergoes development. Blender is Opensource, and therefore Created by Programmers and Hipsters I feel that this point deserves to be at the top of the list considering that over 90% of Leadwerks forum members are either Programmer or Hipster (or both). Joking aside, what I mean is that some of you guys haven't upgraded your Windows since what Windows 98? Windows XP? Many of you also sideboard Linux or perhaps you only run Windows when you have to. My point is that people like that want to have control over their hardware and their software and there is no better way of doing that than to incorporate open source code into your daily life. Blender is open source and it was created and is maintained to this day, by people JUST LIKE YOU. Blender is a tinkerers/coders wet dream, and also considering that it has a much heavier than normal focus on game production in its design than other 3d packages such as Max/Maya, it is also a game developer's software. Tinkering + Game development. Hmmm. I'm trying to tempt you. It's not just for "Artists" For those of you who don't want to learn modeling or animation, blender still has usefulness. There are many beautiful effects that you can make for your game without having to know anything about modeling. Many 3d assets that need to be made can be made with procedural knowledge that doesn't require any 'art' background whatsoever. Particle effects, physics simulations, mesh decimation just as strong as Zbrush's decimation script (for turning your assets into destructable assets), cinematic tools, city generator scripts, tree generator scripts, the list goes on and on. And since many of you are programmers you can go in and tinker with these scripts or write new code of your own from scratch. You have full control to customize blender for your needs. Blender Will Save you Time and Money For those of you who have been depending on Ultimate Unwrap for editing the timings on your animations or finding your bones or manipulating the UVs of models that you have purchased, blender is, especially now, the most logical upgrade that you can make for your Leadwerks endevours. If you guys already know about bone structures and UVs and normals, you owe it to yourself to utilize a more powerful software that is more capable and flexible, and that is what Blender is. When you purchase an asset, you should be able to edit it anyway you want. Blender will allow you to get the most from your art asset investments. Want to make that Space Marine you bought into a Space Pirate? Just slap on an eyepatch. Want to turn that general store exterior you just downloaded into a strip club or a gun shop, just slap on a new billboard and you are well on your way to getting the most out of your investments. Blenderartists.org is a Great Place to Get a Feel for the Blender software and Community For anyone who is interested in incorporating blender into their workflow. I suggest Blender.org for downloading the software, but Blenderartists.org for learning more. Just go there, tell them about why you are there, I'm sure plenty of them would be interested, and ask them whatever you want. Ask them about notable blender projects in the past, notable blender projects of the future. I think you might be a little surprised as what lies at the deep end of the rabbit hole. Again, I only say this because I REALLLY think it is a good thing for just about everyone here. Congrats to all on the blender plugin. I've said what I could say. I wanted to be able to say it better because I think it would help many of you guys to get involved with blender. Please note I didn't get too specific on what the plugin will do because honestly I don't know yet. =p But basically this is just a heads up, get ready, this may be something that you find very useful.
  4. Part of a competition is understanding what you are working with. If the physics were something you weren't sure about, then you probably shouldn't have made a physics based entry. You could have worked with a part of the engine that you felt more confidence in. Don't get me wrong. It's great to test things out and report them to Josh, but I'm not sure why you would choose a competition to do that. Edit: What else I wanted to add is that the entry seems less like a game and more like a Leadwerks stress test. Which I'm not sure if the purpose of the competition is to try to showcase problems with Leadwerks, but I would think it isn't. I don't get any pleasure out of being critical. But I don't see the game in this demo. Jenga is nothing without the physical, tactile element - 50% of Jenga is preventing your hands from shaking.
  5. pffft you now this says password protection for (dat) *** from the forum section, I know some girls who utilize this feature
  6. I'll be trying for this since the deadline seams to be 2014? Did I read that wrong. Anyway I don't need to meet a $30,000 funding goal for my project so to get this would only be icing on the cake. Dat sweet frosty pancake.
  7. great! hey ur at 1336 posts, use ur next one wisely
  8. just straight up loading, nothing fancy
  9. i would't think that corruption in the community runs that deep - if you want a lively competition I think it would be better to encourage people to show what they are doing. but it's none of my business really
  10. There is no universally standard normal map. You have to understand the Blender is going to save differently than Maya, and Maya is going to save differently than 3dCoat unless you intentionally go in there and line them all up.
  11. You mean Texture Splatting? Did you still need some? If so I could try to make one for you sometime tomorrow. But I'm a little bit rusty at the technique, I haven't used it in 4 years! I used to use it in blender 2.4, back before I started using 3dCoat.
  12. Well ok, but I just thought you might want to know about the 'sleeping beast' that is Leadwerks performance once you cross a certain threshold. You have to keep in mind that I didn't always have this card either - my performance went from chugging at 25 fps on simple scenes to what I just mentioned about the giant forrest not slowing down, a total "dayum" moment. Gave me a new respect for Leadwerks technology
  13. I remember back in LE2, that after I upgraded to a GTX 670 that Vegetation in Leadwerks got RIDONKULOUS. I mean I couldn't bring it down below 30fps down hardly if I tried. And believe me I did. I think I had like 4million polys of pure vegetation at max detail + the Crysis SSAO shader that someone donated to the community (GOSH I hope that shader still works with LE3!!) settings and it stated at around 40fps. I couldn't increase the density of the forest anymore. this was at 1900 res It might have been higher than 4million I can't remember because my LE2 install completely broke after I installed Leadwerks 3.
  14. I think Josh is gonna put Chris right on it! =p
  15. Only a fool would underestimate J
  16. This is like poetry. And I don't know about release notes though, I kind of like pleasant surprises. =p #LookinOnTheBrightSide
  17. it doesn't work for me either, I have to manually copy paste into my folders...this isn't 2010 it's 2013 =(
  18. How much for 3.1? It's absolutely essential to me.
  19. Which side is getting priority? Deferred rendering or Linux? (GET IN LINE LINUX >.<)
  20. I think if Josh had a water hose he'd spray the guy with it. Then pat him on the head and give him a treat.
  21. because what was once hard to him will be really easy by then
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