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CreativeOcclusion

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Everything posted by CreativeOcclusion

  1. I see what you mean NA....you know your in a crazy place when you see pigs wearing sunglasses....Not you Josh, I was talking about DerRidda....
  2. I could not get it to work until I deleted the zip folder in the published folder and copied the folders from my project and pasted them in the published folder....I believe that the publisher is having trouble with the files in the zip...Josh will probably fix this soon...
  3. I have been working with the beta version 3.4 and everything seems to be working good....
  4. It should update automatically when you start the engine....
  5. I would like to join just to follow along as a learning experience...Is this ok....?
  6. Thanks for the update on the hangout Olby.....
  7. Thanks shadmar....and Josh...I was following the instructions but Steam just needed a restart...Thanks
  8. I can't seem to opt in to the beta...not sure why...I right clicked and clicked properties and betas...there is no drop down to opt in to...
  9. Make sure you change the character angle in the editor back to zero....
  10. Try rotating in modeling program and reimport....
  11. I have the same problem....I tried recalculating the normals in the model editor but it did not work...I wish Josh would give us a copy of the FBX file when selling us models so we can adjust them....
  12. I had a similar problem once and used a pivot parented to the wrist...this allows you to offset the pivot from the wrist and attach the sword to the pivot....may not be the correct way, but it allows for precise rotation of the sword....the pivot will work similar to the Dummy object you mentioned, but is implemented in code....Adding a bone to the hand is also good....hope this helps
  13. WTF...That's odd indeed....
  14. I agree with Naughty Alien...Engine still needs work, before adding console support....
  15. @Josh.....I would just like to see a way to separate everything...Like, if I have 10 generators, I would like to be able to put these in a folder called generators in the hierarchy...I hope this makes sense...
  16. I keep my materials in the same folder as the model and have had no problems....
  17. I agree with Naughty Alien on this one...I see no reason here for name calling...This is the General Discussion Forum...
  18. OK ....Sorry if my statement was incorrect...But this was the main reason that I bought the program....
  19. This is definitely an incorrect statement about LE2...This is one of the strong points of LE2....No offence YouGroove.... Languages Supported: C/C++, Java, C#, Visual Basic 6, VB.NET, Basic, D, Perl, Python, Delphi, Pascal, Fortran, Lisp
  20. Man, I remember all the restrictions and workarounds in LE2....I cussed more using LE2 than I have with LE3....
  21. Thanks Averice...As far as the enemies go, these are just temporary enemies...I am trying my luck at modeling some enemies in Blender...They are coming along slowly...Your space station is looking good,,,,Keep up the good work....
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