Jump to content

CreativeOcclusion

Members
  • Posts

    198
  • Joined

  • Last visited

Everything posted by CreativeOcclusion

  1. sorry..I see now that you want to upload the standalone publish....I would try reinstalling LE...mine works good with beta 3.5
  2. with only one line of code it is hard to see what the problem is....but it might be the blend mode.... context:SetBlendMode(Blend.Alpha) context:SetColor(1,1,1,0.5) context:SetBlendMode(Blend.Solid) you will want to turn it back to solid ... have you set the alpha in the material editor for the model?...that should be all you need
  3. "SetColor(1,1,1, 0.5)" context:SetColor(1,1,1,0.5)
  4. I am also having problems with crashing....
  5. Make sure that you study the documentation and take as many tutorials as you can google. Take some tutorials on lua coding. Studying the scripts that come with Leadwerks is a real good start. There is a chance that someone here may have some bow and arrow code to share with you. Welcome to Leadwerks
  6. thanks...how do i install the game player
  7. How long does it take to publish? never mind I got failed to publish...
  8. I managed a community project a long time ago in Blitz3D...I started with a basic level...with player and collision and the basics for the game... When participants see this, ideas start to flow to add to the game...trying to start just with ideas can cause a failure... ...Like Thirsty Panther said...beo6, I would recommend that you start the project and get a basic start to the game and then get ideas from the people who are interested in the game you started....I used this process back in the Blitz3D days and was successful in keeping people working on the project for over a year...The game was not finished, but was starting to look pretty good.... I'm trying to tell you what to do, just trying to help out with some life experience....
  9. I laid down a CSG mesh right above the floor and used that to generate the navmesh...I also could not get it to generate on the imported model...
  10. @CoolBeans...we are about in the same boat...I still have a job, but it s***s....I have some experience programming but little with lua...if I figure anything out on these topics that works, I will share it with you....don't give up and I look forward to playing your game....
  11. I deleted my post above because it is giving me problems too....every time I think I have it figured out it gives me more problems...I will post again if I get it figured out...Rick is right about the 'person.entity.script.variable' being silly...it does work well with the Health though....sorry for any inconvenience....
  12. Look HERE...Hope this helps...It helped me...
  13. I was not saying that it is impossible...I was asking why someone would want to...The graphics in Leadwerks are very good...It just seems like a lot of work for what you get out of it...My question was..."Why not just make the game in Leadwerks?"....Sorry if it seemed that I was saying it was impossible...
  14. Leadwerks is capable of better graphics than Horde3D...They use two different versions of openGL...I don't understand what trying to link them together would accomplish...Why not just make your game with Leadwerks?...You can use external libraries with the standard version of Leadwerks, but Horde3D is a rendering engine, not a library.... Just a suggestion...Drop the RPG as your first project....Start small, like moving a cube around a room etc.....Go through all the tutorials that you can find...Then you will have a much better chance of completing your RPG without getting frustrated and quitting....Hope this helps and WELCOME to Leadwerks...
  15. Your game is looking really good...I like the spider...keep up the good work....
  16. It sounds like the range for the camera is wrong...look at THIS in the docs and see if it helps...This can be changed in the FPSPlayer.lua file...
  17. @Juggernaut....Glad to see you back around...long time....
  18. I can't find any way to set the grid except for the increase/decrease size options....It would be nice to be able to set it the same for all view ports.....
  19. Should I file as a bug report, or just leave here until Josh responds...??
×
×
  • Create New...