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CreativeOcclusion

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Everything posted by CreativeOcclusion

  1. i just bought uu3d about a month ago...i have converted .x, callada, and .fbx with animations and without flawlessly...adjusting the texture and viewing the animations is nice....good piece of software for the price....the .gmf exporter exports the textures and creates the .mat file... i don't work for them or anything, just a happy customer...
  2. I agree, getting the wiki back would be a great idea...the wiki can still be accessed at this link...but i believe it is locked to changes... http://www.leadwerks.com/wiki/index.php?title=Main_Page
  3. I guess i must have worded that wrong in my previous post...i was trying to say it depends on how much LE3 will be with the discount...sorry if I posted something that was posted before...guess I will have to learn the posting rules...
  4. i plan to create a game...FPS...but it really depends on the price...just shelled out $200 for LE2 a couple of days ago...bought it hoping to get a discount on LE3...just have to wait and see...
  5. thanks for the replies...i ended up moving the weapon back a little when colliding...works for now...thanks for the help...i know i will need plenty more help....thanks, CreativeOcclusion
  6. I have just started working with leadwerks. i have been playing with the tunnels.sbx example. i was just wondering if there is a way to control the zdepth of the weapon to keep it from poking through the walls? i have looked at the fpscontroller.lua in the scripts file and and tried to increase the radius of the controller, but the gun still goes into the wall. any help will be appreciated. thanks in advance.
  7. I used the evaluation kit until it ran out, then tried out torque 3d since it went open source...really missed leadwerks after using torque...scripting in torque is like learning chinese when you only know english....the multi language support is what got me to buy++ all the hype about le3....thanks for the warm welcome...i'm sure i remember some of you from my blitz3d days....
  8. just bought leadwerks today...just waiting to get my email with key...can't wait!!
  9. the newest version that i downloaded is 2.8....mine did not come with the .dds either...i just downloaded it ....there are a lot of plugins for gimp....
  10. if your talking textures, genetica is a awesome program, but it is quite expensive....metatron recommended gimp to me the other day and i find it to be a capable program....free doesn't hurt anything either...
  11. metatron, i loved amiga and blitz...just too outdated to make a game for todays youth....your gimp suggestion was a good one....mine did not come with the .dds plugin installed but i got one and put it in....works great...i should be able to purchase leadwerks soon...wife has to budget it in...or something like that...i am having fun with the evaluation...i guess it lasts for 30 days...having too much fun to look it up....thanks again friend....
  12. thanks cassius, i finally found it..i was doing a little kidding around earlier...i have finally got the model to work in the model viewer, the editor and works by hard coding...it was just a matter of keep looking, asking and trying.... digitalhax, i have been reading and studying the docs for three days....it just seems that when i get into something new and different it just takes a while for me to get going....i do appreciate all the help that i'm receiving here....when cassius said this is a programmers engine and thayt i should like it, he wasn't kidding...i love this engine....thanks to all for the help....i will try to search more in the forums before asking any more questions...thanks again....
  13. cassius, i was looking everywhere on google for that genmat tool....kept getting hits for a oriental guy named gen mat....i am just trying to get a textured cube to show up in the model viewer or the world editor now....not having much luck with the texture part...finally got texture converted correctly to .dds and was able to view it in the material editor after using gen mat...got model and texture and mat file in the models folder...tried putting model in the sandbox or world editor and it crashed immediately....model was converted to gmf from .x format...tried from carrara and from 3d canvas and xsi mod tool....have 3ds max 2013 but it is only the trial version....maybe one day i will get a model into this engine....never had this much trouble in my life....oh, thanks pixel perfect for your response...i will keep trying...thanks all...
  14. as for 8" disks...maybe i'm not as old as i thought...but it is great to see a more mature forum group....as for the .mat files...are these created using engine tools or in a modeler....??...oh, it is nice to meet each of you....and thanks edit() ok, searching around i have got more info on the material editor to make the .mat files...i am sorry that i missed this part...it is just a different way of doing things and will take a little time to get it all right....i am usually good about studying the docs and watching the vids...it seems the editor does not like some of the .bmp files converted to .dds...i will keep working at it till i get it right....thanks again....
  15. i understand...the editor is great....i was working with code in the example with the spinning cube and tryng to load models with code....this is one reason i have chosen leadwerks as my new engine...i love coding....i love editors too...i just enjoy hard coding things sometimes...i was really turned off by engines like unity....scripting each object leaves code all over the place...it works but makes a big mess of a large game...just my opinion....i really appreciate the help and the quick response...i think i'll like it here....that is a cool cat in your photo...my cat is named princeton...he is huge....thanks again....
  16. thanks cassius, i appreciate the warm welcome....at the moment i am using the evaluation...i was wondering if it allows loading models...i have yet to get one to load except for creating cubes and primatives...i tried 3 different modeling programs and converted the models to .gmf...for some reason i am having trouble getting them to show in program...i went through all the tutorials available and still no success....
  17. newton is great...but the grass always looks greener on the other side of the fence...
  18. hello, I am new here, but have followed the development of this software for a while...i come from a background of mostly basic programming but know a little in java, java script, python and some c++...i plan to buy leadwerks within a month...the community here seems like something i would be proud to be part of...i have been part of communities that were a bunch of rude unprofessional kids and wanna bees....i am older and come from the days of the +5" disk...i was just wondering if i would be able to join the community project as a learning experience until i am able to contribute?...after i buy the program of course....if not it is still ok...i am mostly just a hobbiest, but still have the dream...you know the one that i'm talking about...when you hit the big one....oohoooh what a feelin'....anyways, i am CreativeOcclusion....thanks
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