I could not get it to work until I deleted the zip folder in the published folder and copied the folders from my project and pasted them in the published folder....I believe that the publisher is having trouble with the files in the zip...Josh will probably fix this soon...
I have the same problem....I tried recalculating the normals in the model editor but it did not work...I wish Josh would give us a copy of the FBX file when selling us models so we can adjust them....
I had a similar problem once and used a pivot parented to the wrist...this allows you to offset the pivot from the wrist and attach the sword to the pivot....may not be the correct way, but it allows for precise rotation of the sword....the pivot will work similar to the Dummy object you mentioned, but is implemented in code....Adding a bone to the hand is also good....hope this helps
@Josh.....I would just like to see a way to separate everything...Like, if I have 10 generators, I would like to be able to put these in a folder called generators in the hierarchy...I hope this makes sense...
This is definitely an incorrect statement about LE2...This is one of the strong points of LE2....No offence YouGroove....
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Thanks Averice...As far as the enemies go, these are just temporary enemies...I am trying my luck at modeling some enemies in Blender...They are coming along slowly...Your space station is looking good,,,,Keep up the good work....