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Pixel Perfect

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Blog Comments posted by Pixel Perfect

  1. By default, Visual Studio builds programs in debug mode that won't run on consumer's machines.

    By default VS builds programs in debug mode, yes. They will run on other peoples machines if you deploy the debug libs too but MS never intended people to do so; which is why the debug libs are not included in the redistributable.

     

    Why would you want to deploy a debug version to the consumer which is far bigger and potentially slower, you'd surely build a release version!

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  2. I would be interested in learning the structure of your engine, Pixel. If you didn't mind sharing. Would be great to see a blog on it.

    Sure, it's in the process of being re-written for the 3rd time as a result of design lessons learnt along the way, my recent interest in Lua and my imminent team up for a new project (I'm teaming up with an artist who is not too concerned about my limited ability to commit time wise). Once that's completed I'll add an overview to my blog.

     

     

     

  3. Interesting blog Paul, I like your ideas on behaviours and the mixes it supports, I'll be watching this to see how this works out.

     

    Great to see you have both MG and Mack on board, that's a massive boost to anyone's team. Hope you're not committed to supply food and beer though, they could run up quite a bill biggrin.png

  4. Came to this late, but well worth watching. I like the way you tackle issues head on and find solutions. At your young age I suspect you have a great future in the games industry be it your own company eventually or working for an existing one!

     

    Always makes me smile when I see others writing the same functions I have

    previously. We all reinvent the wheel but it's the best experience we can get. Having code handed to us teaches us little, even if it sometimes saves time in the short term.

  5. Well I'm not suggesting we become jack of all trades but it is good to be ok in some areas and really good in one area than to be really good in one area and have no idea about the others.

    I completely agree, to liaise effectively with others who specialise in areas you don't requires some level of understanding of the tasks they are involved in. The greater the understanding the better.

  6. I'm currently working on AI that does just that, moves the agent to the last point you are aware of enemy activity, from whatever sensory input, and then instigates a search pattern if no line of sight contact is made. It will systematically check out likely cover points and literally hunt you down. The search pattern can be split between multiple NPCs. I'm hoping to evolve it to the point where cover is provided by the searching agents whilst a lead agent investigates likely hiding places.

     

    I want intelligent looking AI in my game to really challenge people without being impossible to defeat, and that's a challenge in itself.

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