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3D Masons Blog

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Old Blog, New Times

Hello! This blog was created in 2012, but here I am resurrecting it. The option to create a new blog disappeared when I deleted another old blog that had no articles. Anyways, please ignore the previous entries, because they are really old and outdated. The code shown in those blogs do not work with LE 4, and I don't even think I have the engine that was released around 2012. To catch up a bit; back then I ended up doing contract work with various game engines, then getting the jo

Paul Thomas

Paul Thomas in Scavenge

Life Throwing A Curve Ball

I figured I would finally write up an update. The plan was to juggle between my main project, which has been in development for three years now, and this Leadwerks project I had started. The idea was simply for the fun and experimentation of game development and programming. Which is great, was going great, as Leadwerks automatically gives that overall creative freedom; designing/programming everything from the ground up if you so desire. That is after all one of the reasons we all love LE.  

Paul Thomas

Paul Thomas

Framework, Update

I just finished uploading the framework so that some friends can help out with the content and scene. I already have the overall theme and game put together, I just have to make them, and in this case get help with converting models, creating materials, and so forth.   The framework is going extremely well. I've been working on it more than I should be to be honest but I did spend most of the day on the important matters. Plus it's Sunday for crying out loud. Anyways, I've changed several thin

Paul Thomas

Paul Thomas

Timers, Cameras

Actors are now in place and working correctly. I actually made a small mistake yesterday and made meshes part of the actor. This incorrect because a mesh should extend an object and be it's own actor type (i.e. class EMesh : public EActor{};). This is fixed and therefore the actor creation has slightly changed, but the shortcut (EActor::Add("ActorName", "mesh.gmf")) still works as expected.   Timer I need to start adding actors so there are multiple in-game types of entities. First, I need a

Paul Thomas

Paul Thomas

And, Hello

There are several here who already know me, but for those who don't, my name is Paul Thomas. I've been programming for a long time now; I started when I was 16 (I'm now 30) with HTML, CSS, Javascript, and CGI/Perl. Hell back then there wasn't a lot of people who even used the internet at home, lol. At least in my area, I'm sure others, especially in California, were a lot further ahead at that time in terms of technology and the interest in the technology.   Through the years I've learned mult

Paul Thomas

Paul Thomas

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