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Roland

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Everything posted by Roland

  1. 14.04 seems a bit old Release Released End of life Ubuntu 16.04 LTS Apr-2016 Apr-2021 Ubuntu 15.10 Oct-2015 Dec-2015 Ubuntu 15.04 Apr-2015 Jun-2015 Ubuntu 14.10 Oct-2014 Dec-2014 Ubuntu 14.04 LTS Apr-2014 Apr-2019 Ubuntu 12.04 LTS Apr-2012 Apr-2017 Ubuntu 10.04 LTS Apr-2010 Apr-2015
  2. I'm on my way for a 3-week trip so I won't have any possibility to test until I'm back anyway.
  3. Ubuntu 16.04 TLS CodeBlocks 16.01 gcc 5.4.0 1. Create a new blank project, Test 2. Open Test/Projects/Linux/Test.cbp in CodeBlocks 3. Compile This is what you will get ------------------------------------- ||=== Build: Debug in Test (compiler: GNU GCC Compiler) ===| /home/rstralberg/.steam/steam/steamapps/common/Leadwerks/Include/Classes/Directory.h|2|warning: ignoring #pragma warning [-Wunknown-pragmas]| /home/rstralberg/.steam/steam/steamapps/common/Leadwerks/Include/Classes/Directory.h|3|warning: ignoring #pragma warning [-Wunknown-pragmas]| /home/rstralberg/.steam/steam/steamapps/common/Leadwerks/Include/Classes/Stream.h|2|warning: ignoring #pragma warning [-Wunknown-pragmas]| /home/rstralberg/.steam/steam/steamapps/common/Leadwerks/Include/Classes/Stream.h|3|warning: ignoring #pragma warning [-Wunknown-pragmas]| /home/rstralberg/.steam/steam/steamapps/common/Leadwerks/Include/Classes/Texture.h|2|warning: ignoring #pragma warning [-Wunknown-pragmas]| /home/rstralberg/.steam/steam/steamapps/common/Leadwerks/Include/Classes/Texture.h|3|warning: ignoring #pragma warning [-Wunknown-pragmas]| /home/rstralberg/.steam/steam/steamapps/common/Leadwerks/Include/Classes/Drivers/Graphics/OpenGL2/OpenGL2Texture.h|2|warning: ignoring #pragma warning [-Wunknown-pragmas]| /home/rstralberg/.steam/steam/steamapps/common/Leadwerks/Include/Classes/Drivers/Graphics/OpenGL2/OpenGL2Texture.h|3|warning: ignoring #pragma warning [-Wunknown-pragmas]| /home/rstralberg/.steam/steam/steamapps/common/Leadwerks/Include/Classes/Directory.h|2|warning: ignoring #pragma warning [-Wunknown-pragmas]| /home/rstralberg/.steam/steam/steamapps/common/Leadwerks/Include/Classes/Directory.h|3|warning: ignoring #pragma warning [-Wunknown-pragmas]| /home/rstralberg/.steam/steam/steamapps/common/Leadwerks/Include/Classes/Stream.h|2|warning: ignoring #pragma warning [-Wunknown-pragmas]| /home/rstralberg/.steam/steam/steamapps/common/Leadwerks/Include/Classes/Stream.h|3|warning: ignoring #pragma warning [-Wunknown-pragmas]| /home/rstralberg/.steam/steam/steamapps/common/Leadwerks/Include/Classes/Texture.h|2|warning: ignoring #pragma warning [-Wunknown-pragmas]| /home/rstralberg/.steam/steam/steamapps/common/Leadwerks/Include/Classes/Texture.h|3|warning: ignoring #pragma warning [-Wunknown-pragmas]| /home/rstralberg/.steam/steam/steamapps/common/Leadwerks/Include/Classes/Drivers/Graphics/OpenGL2/OpenGL2Texture.h|2|warning: ignoring #pragma warning [-Wunknown-pragmas]| /home/rstralberg/.steam/steam/steamapps/common/Leadwerks/Include/Classes/Drivers/Graphics/OpenGL2/OpenGL2Texture.h|3|warning: ignoring #pragma warning [-Wunknown-pragmas]| /mnt/Store/Leadwerks/Test/Source/main.cpp||In function ‘void DebugErrorHook(char*)’:| /mnt/Store/Leadwerks/Test/Source/main.cpp|12|warning: unused variable ‘n’ [-Wunused-variable]| /mnt/Store/Leadwerks/Test/Source/main.cpp||In function ‘int main(int, const char**)’:| /mnt/Store/Leadwerks/Test/Source/main.cpp|76|warning: comparison between signed and unsigned integer expressions [-Wsign-compare]| ../../Source/App.o||In function `App::Start()':| /mnt/Store/Leadwerks/Test/Source/App.cpp|16|undefined reference to `Leadwerks::Interpreter::GetGlobal(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/App.cpp|22|undefined reference to `Leadwerks::Interpreter::SetGlobal(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/App.cpp|25|undefined reference to `Leadwerks::FileSystem::GetFileType(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned long)'| /mnt/Store/Leadwerks/Test/Source/App.cpp|28|undefined reference to `Leadwerks::Interpreter::ExecuteFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned long)'| /mnt/Store/Leadwerks/Test/Source/App.cpp|30|undefined reference to `Leadwerks::System::Print(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/App.cpp|35|undefined reference to `Leadwerks::Interpreter::GetGlobal(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/App.cpp|38|undefined reference to `Leadwerks::Interpreter::PushString(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| ../../Source/App.o||In function `App::Loop()':| /mnt/Store/Leadwerks/Test/Source/App.cpp|72|undefined reference to `Leadwerks::Interpreter::GetGlobal(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/App.cpp|77|undefined reference to `Leadwerks::Interpreter::GetGlobal(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/App.cpp|80|undefined reference to `Leadwerks::Interpreter::PushString(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| ../../Source/main.o||In function `main':| /mnt/Store/Leadwerks/Test/Source/main.cpp|35|undefined reference to `Leadwerks::FileSystem::StripAll(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|36|undefined reference to `Leadwerks::String::Right(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|36|undefined reference to `Leadwerks::String::Left(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|37|undefined reference to `Leadwerks::System::AppName[abi:cxx11]'| /mnt/Store/Leadwerks/Test/Source/main.cpp|38|undefined reference to `Leadwerks::FileSystem::GetAppDataPath[abi:cxx11]()'| /mnt/Store/Leadwerks/Test/Source/main.cpp|41|undefined reference to `Leadwerks::String::Lower(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|48|undefined reference to `Leadwerks::FileSystem::GetFileType(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned long)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|48|undefined reference to `Leadwerks::FileSystem::CreateDir(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|50|undefined reference to `Leadwerks::System::LoadSettings(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|53|undefined reference to `Leadwerks::FileSystem::ExtractDir(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|53|undefined reference to `Leadwerks::System::AppPath[abi:cxx11]'| /mnt/Store/Leadwerks/Test/Source/main.cpp|59|undefined reference to `Leadwerks::System::GetProperty(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|59|undefined reference to `Leadwerks::String::Int(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|62|undefined reference to `Leadwerks::System::GetProperty(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|65|undefined reference to `Leadwerks::Package::Load(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|73|undefined reference to `Leadwerks::FileSystem::LoadDir(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|79|undefined reference to `Leadwerks::FileSystem::ExtractExt(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|79|undefined reference to `Leadwerks::String::Lower(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|82|undefined reference to `Leadwerks::Package::Load(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|89|undefined reference to `Leadwerks::System::GetProperty(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|93|undefined reference to `Leadwerks::System::GetProperty(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|93|undefined reference to `Leadwerks::String::Int(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|94|undefined reference to `Leadwerks::Interpreter::Connect(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, int)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|96|undefined reference to `Leadwerks::String[abi:cxx11](int)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|96|undefined reference to `Leadwerks::Print(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|99|undefined reference to `Leadwerks::Print(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|100|undefined reference to `Leadwerks::System::GetProperty(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|103|undefined reference to `Leadwerks::Interpreter::LoadBreakpoints(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|105|undefined reference to `Leadwerks::Print(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|148|undefined reference to `Leadwerks::System::SaveSettings(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)'| /mnt/Store/Leadwerks/Test/Source/main.cpp|148|undefined reference to `Leadwerks::System::Print(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'| ||error: ld returned 1 exit status| ||=== Build failed: 42 error(s), 18 warning(s) (0 minute(s), 1 second(s)) ===| Seems all static functions in the Leadwerks library is unresolved.
  4. I just returned to Leadwerks after a long break. Unfortunately I will be away from Civilization during this time. I will save my efforts for a Winter game then. Good luck to you all summer gamers though
  5. As Fuse/Mixamo is such a great resource for us small developers it's really a tragedy that it doesn't work in Linux. Again. It's remarkable that this problem has been allowed to exist for more than one year, specially as it's not a problem on another Linux friendly engine. Let's hope this can be solved so I can answer Yes if I get the question "Does Leadwerks work good in Linux"
  6. It the problem was just an editor thing I could live with that for a while. But the problem exists in both the scene and when the program is executed as this video shows. This is really a severe problem on Linux and needs urgent attention.
  7. All characters containing an animation renders out partially on Ubuntu. Here is an example with the Merc-model I bought from Leadwerks, including as much info as I could come up with. Edit: Later... I can see this is the active drivers report so I guess this was no news. What trouble's me then is that the report dates back to April 2015. As this apparently is still a problem, is there any workaround? As a note I have tested with another engine with same models (except the Merc the) without any problem which leads me to think thats it's a Leadwerks problem more than a driver problem log.txt
  8. Okay. I get what you mean. One way to avoid snapping would be to snap the pieces in Blender (or whatever) and export them. That would solve the problem I guess. Will go for that and see how it works.
  9. Isn't it quite common to make modular pieces just in order to be able to snap them together. Such as wall parts for dungeons. No offense Josh but I don't buy that argument
  10. In my humble opinion the answer is simply "No"
  11. HA! I have asked for this for years and finally have given up. Although it seems quite important and Josh agreed on an Google Hangout it seems to be something that will never ever come
  12. I do remember that. From the old good 2.5 days before the fall and long winding recovery . I even know the guy who made that one ... hahaha
  13. Nice and thanks for the effort
  14. The player model is the entity the script is attached to, so it would be self.entity:FindChild. I'm at my phone now so I can't give any more detailed help.
  15. The error is caused by using c++ style comments // in Lua. Replace those // with --. Regarding the player object. It's the object you attached the script to.
  16. Looking really great I must say
  17. Here are some free ones https://share.allegorithmic.com/
  18. I'm currently learning Mari for texturing. In Mari you can combine different channels (diffuse, normal, spec etc. ) into a shader. Here it what can one can choose between. Anyone have an idea on which is the most suitable for Leadwerks?
  19. Thanks. I will get hold of the hip-bone then and use its position. I only care about the x-y coordinates Later: Worked perfectly
  20. I have an animated character with an walk animation that moves the character forward.How can I get the current position of the character in UpdateWorld?I tested with self.entity.GetPosition(true) but that call returns a constant position.The character is a Fuse/Mixamo animated guy
  21. Make any changes that you feel is the right way to go. But please don't release any of these until they are at least as fast as current solution is. But I guess that was you intention ("slowly in the background")
  22. Roland

    Raiseland?

    You can make terrains in Blender also. I made a video about that https://youtu.be/0oiY-ZgHxcY?list=PLD9BT6X6Eefz3omHi4q8s2vtLhBbdv-ql
  23. I find this as good news. Don't be offended now but please continue on spending your time on the reason why we are here instead of making models. I mean the engine of course. I would like to see more engine development reports instead of sales reports. Get someone taking care of those things and do what you are best on. Making a good engine. Like it or not but that's my view on this
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