To get rid of this type of warnings
cpp\renderer.cpp(457) : warning C4244: 'argument' : conversion from 'double' to 'flt', possible loss of data
following lines needs to be changed in Renderer.cpp
Renderer.cpp 457
ScaleEntity( skybox, Vec3(farrange/2.0f) );
Renderer.cpp 798-800
SetShaderFloat(postfilter,"saturation",(flt)saturation);
SetShaderFloat(postfilter,"brightness",(flt)brightness);
SetShaderFloat(postfilter,"contrast",(flt)contrast);
Renderer.cpp 1085
SetColor(Vec4(1,1,1,(flt)irisadjustmentspeed*AppSpeed()));