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Roland

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Everything posted by Roland

  1. Ok. I'll see what I can do for Beta 5
  2. ZeroByte Lumooja made this template and he tells me that LUA dont work with framewerk at least in a way thats compatible with the Editor. I'm not capable of tell exactly why but you could ask in the C++ programming section.
  3. Welcome simmsman4. No mather what engine you choose there is coding to do to create a working game. With that in account you have come to the right place. Leadwerks is the most easy one, and this community is a really helpful one.
  4. Yes I also really recommend trueBones I bought their MegaBones (2400 BHV animations) and that will surley cover most weird demands of animations. Use Blender to rig and animate. Its quite simple. - Import your model to Blender - Import the BHV file - Parent the model to the Armature and let Blender do the skinning - Make any needed corrections to the skin - Export to FBX.
  5. File Name: ProjectWizard 2.3.1 Beta 4 File Submitter: Roland Strålberg File Submitted: 08 Feb 2010 File Category: Tools and Utilities A small update Fixed a problem with project.rc in the templates Exe file is not changed Click here to download this file
  6. File Name: ProjectWizard 2.3.1 Beta 3 File Submitter: Roland Strålberg File Submitted: 08 Feb 2010 File Category: Tools and Utilities ProjectWizard 2.3.1 Beta 3 Fixed an error in gamelib template resource file Gamelib is now selectable for windows applications Make any bugreports here Click here to download this file
  7. I dont like loose hotfix files spread around so I rather make a new version and upload it. Then everyone know what he has.
  8. Thanks Lumooja for your sharp eyes. Yes ... you told me yesterday and I forgot. I'm an old man I will make a new upload this evening
  9. File Name: ProjectWizard 2.3.1 Beta 2 File Submitter: Roland Strålberg File Submitted: 07 Feb 2010 File Category: Tools and Utilities Time for BETA 2 of ProjectWizard This is fixed - Fix paths containg spaces - Remove hardcoded path in some bmax templates, d:\rimfrost\Leadwerks is used instead for $(MediaDir) - Double characters in paths will become single... as in C:\GrassDir -> C:\GrasDir - VS2008 console+gamelib add to many files (probably all framewerks files) - Removed personal logos - Made some changes for Gamelib together with Lumooja. Please make bugreports here. Click here to download this file
  10. Yes. My fault. Anyway I plan is to have a new version avaiable today. And the bug you mentioned is corrected there Thanks for you input.
  11. You could have a look at this wiki sample Making a terrain using L3DT
  12. Ok. I guess that 'All Kind Of Files' is the framewerk files. I will have a look at that one.
  13. Aaah. I think I now the reason for that. Thanks a lot for that info.
  14. Thanks macklebee. Added to my TODO list (see first post in this thread)
  15. Hi A BETA of the new updated ProjectWizard in now avaible in the Download section You can report errors here. TODO list for next update (planned for next weekend 6-7 Feb): - Fix paths containg spaces - Remove hardcoded path in some bmax templates, d:\rimfrost\Leadwerks is used instead for $(MediaDir) - Double characters in paths will become single... as in C:\GrassDir -> C:\GrasDir - VS2008 console+gamelib add to many files (probably all framewerks files)
  16. File Name: ProjectWizard 2.3.1 BETA File Submitter: Roland Strålberg File Submitted: 31 Jan 2010 File Updated: 31 Jan 2010 File Category: Tools and Utilities Hi. Now the BETA version of the updated ProjectWizard for 2.3 is avaiable. Download and extract into you Leadwerks directory to replace current ProjectWizard and Templates You may reports any errors in the forum. If you want to restore the old wizard just delete ProjectWizard.exe and the Templates directory and run an update. Roland Click here to download this file
  17. Yes. You will soon earn multidollars for you next game and then you can afford VC2010 Ultra Pro deLuxe B) No problems with keeping the VC2005.
  18. There is plenty of space avaiable, the problem is that my time is more limited. Ok Rick. Sound that I have to continue support VC2005 just for you them B) I'll keep it as it was then and there is no VS2010 released so that will have to wait
  19. My intention is to drop Visual Studio 2005 support in the upcoming ProjectWizard. If anyone still want to use that old studio they could always use the old Wizard. Is this Ok... Anyone against ?
  20. I followed the Tutorial and yes it works nicely. Then I made a test with MakeHuman and BHV animations. I created a male human with MakeHuman and imported the human into Blender. Then I imported a BHV animation and attached it to the imported human. Exported the result to FBX and it works nicely in Leadwerks. Here is the result. http://vimeo.com/9041943
  21. Yes. Thats will have same effect as MessageBoxA. So my the sample will then use MessageBox for Windows (compiled non-unicode) and puts for Console (I might in fact use std::cerr instead).
  22. I have noticed that also. Its fixed in my templates #include "leo.h" using namespace LEO ; #if defined( _WINDOWS ) void ErrOut( const char* pstrMessage ) { MessageBoxA(0, pstrMessage, "Error", 0 ); } int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd ) #else void ErrOut( const std::string& message ) { puts( message.c_str()); } int main( int argn, char* argv[] ) #endif { // Set graphics mode Engine engine("Example - LEO with Framework",1024,768); if( !engine.IsValid() ) { ErrOut( "Failed to set graphics mode."); return 1; } // Create framework object and set it to a global object so other scripts can access it Framework fw; fw.Create(); if( NULL == fw ) { ErrOut( "Failed to initialize engine." ); return 1; } // Set Lua framework object engine.SetObject( "fw", fw ); // Set Lua framework variable Lua lua; lua.Create(); lua.PushObject( fw ); lua.SetGlobal( "fw" ); lua.Pop( 1 ); // Get framework main camera fw.main.camera.SetPosition( Vec3(0,0,-2) ); Material material( "abstract::cobblestones.mat" ); Cube mesh( CREATENOW ); mesh.Paint( material ); Cube ground( CREATENOW ); ground.Scale( Vec3(10,1,10) ); ground.SetPosition( Vec3(0,-2,0) ); ground.Paint( material ); DirectionalLight light( CREATENOW ); light.SetRotation( Vec3(45) ); while( !engine.IsTerminated() ) { mesh.Turn( Vec3( AppSpeed()*0.5f ) ); fw.Update(); fw.Render(); engine.Flip( 0 ); } return engine.Free(); }
  23. But I havent sent any files since 2.14, ages ago!
  24. This error exists in the ProjectWizard delivered today. Tested with a fresh download. Anyway it will be fixed.
  25. Add the file <leadwerks installdir>/CPP/engine.cpp to your project. There was a change in some headers since the current ProjectWizard was released which leads to manually adding this file for LEO projects. This will be fixed in next release of ProjectWizard
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