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Roland

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Everything posted by Roland

  1. Roland

    Continuum

    Now thats really cool.
  2. Now that was a very good link. Really informative. Thanks P
  3. Hi Chris. With these free softwares you will ha a good start. Visual Studio 2010 Express for programming C++ Blender 3D is a nice 3D modeler GIMP a very capable paint program Audacity edit sounds and save to ogg Good luck
  4. Hi all. Of course I will show up as a totally wally now, but I can live with that What exactly is the difference between baking lightmaps in your 3D application and make it with pureLight. Isn't the effect the same ?
  5. Full screen All effects on, except wireframe FPS varies between 65 and 90 Mostly around 75
  6. To tell the truth I don't really understand what you are asking for. However, there is a free Diagram/UML tool called DIA. You can get it here
  7. Thanks for that information. OK. I will follow your advise and wait until next major release then. I have so far used C++ only for development with Leadwerks. I'm quite familiar with both C++ and C# (I work as a professional software developer using both of them). A project I recently worked with at my work was a windows driver along with some user interfaces. Some parts of that application framework was very time critical and would normally make me do it all in C++. However of some other reasons C# was preferred. The whole thing worked just great with all in C# except a very small part written in C++ used by the C# code. This convinced me that using C# for game development will work just fine. So I will gladly join the family of C# users here and would also appreciate SVN access when you find it possible. Thanks Roland
  8. In my CELLS game project I'm planning to use a mix of C++ and C#. Before going into the C# implementation I want to get some things explained so I know what the current state is. Is there one and only set of those headers. I'm not clear on this as there are 3 pinned topics and one variation called C# SVN, another one called .NET Headers. Are they the same thing or different projects? Is there someone that administrates the headers or is a mix of different persons? Where is the working current set of code and projects available? I checked out from C# SVN but that one has missing project files. So. Is there a working set of Headers and Projects somewhere else?
  9. Roland

    C# SVN

    Thanks for the info ZioRed. I'm in no hurry. I can wait for the stable.
  10. Roland

    C# SVN

    I have checked out the SVN version. When loading the solution in VS2010 it complains about a missing project file D:\gamework\Leadwerks CSharp Headers\Leadwerks.csproj : error : Unable to read the project file 'Leadwerks.csproj'. D:\gamework\Leadwerks CSharp Headers\Leadwerks.csproj: The project file could not be loaded. Could not find a part of the path 'D:\gamework\Leadwerks CSharp Headers\Leadwerks.csproj'.
  11. Congratulations Josh to such a wise plan. This driver idea is just a great idea. Also moving to C++ is wise decision I think. You will find that when you passed the learning threshold its a very, very capable language. I also welcome the decision that you and no one else will continue the programming until 3.0 is stable. One of the main reasons why I'm still using LE although I have licenses for other engines is your visions, stable code and willingness to listen for suggestions. I'm happy to read this and encourage this evolution of LE
  12. Pancakes Thanks for the links. I have no problem using Blender although it irritates me of using a free tool that makes it as good as my paid one And Yes. The tut's I have been watching was for CG-rigging.
  13. Hi all. I'm quite new at modeling and really new on rigging and animation. I have started with my models leg and setting up the IK's needed. Thus is my attempt and it works but I would appreciate some advices from you guys who have experience on this. IK1: Solver = UpperLeg top, Goal = Wrist top IK2: Wrist tip: Constraint aiming at Toe top IK3: Toe tip: Constraint aiming at Toe tip Both IK2 and IK2 have an up-vector set to a HealSolver (thats the star and its just a null-group-object) All IK's are childs of the HealSolver. I move the Heal and all works pretty ok. Here is a little movie showing me move the HealSolver http://www.vimeo.com/13439211 Thats how I did it. But is this the right way to go? Are there some good links on this that you could recommend.
  14. To tell the truth, I have no camera either. Had to borrow my daughters
  15. I agree with this completely. Get and Set are clear and easy to understand. and impossible to misunderstand. When I wrote LEO I did follow the Get/Set notation and was back then amazed that this simple set of rule was not implemented from start.
  16. Roland

    Aqua

    Looking great.
  17. There are a bunch of UML tools with reverse engineering for C++, but I dont know about anyone that is free. I have tested Enterprise Archictect which works just fine and it integrates into Visual Studio also.
  18. Hi. I made that one using VS2008 Diagram feature, as Lumooja stated. Its not just to press a button, You have to move around things to fit the view better. But in principal its just to press a button
  19. Okidoki. You may be right there. To bad then.
  20. You have to recompile eninge.exe to a windows application. If you want to make it the easy way. Just download the ProjectWizard and select C++ VS200x Windows as configuration and Basic as the project type. Name the project Engine. Compile and you will get a Engine.exe without that console window
  21. LEO is a C++ Wrapper and nothing else.
  22. Windowed - 42 fps Full screen - 39 fps
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