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Yue

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Everything posted by Yue

  1. I confirm, none of the files work correctly.
  2. I think the target texture is missing. This is checked if you launch the executable from the project, and it works fine.
  3. Yue

    Player Script DevLog

    --Bug self.joint.LegR:SetLimits(-45,45) self.joint.LegL:SetLimits(-45,45) -- Fix self.joint.LegR:SetLimits(45,-45) self.joint.LegL:SetLimits(45,-45)
  4. Me watching all this passively.
  5. Yue

    Player Script DevLog

    Experimenting with rigid bodies in the ragdoll, I think this lends itself to many interesting things. For example, when the player takes damage to certain parts of the body, for example, the head, or an arm.
  6. Something happens, and from my point of view that I don't speak English, that I have struggled with many things in programming, and I will never consider myself a programmer. The documentation could be much more specific for novices coming for the first time to a development environment as do other engines, but it is what it is and what works for many here. I think you will go through the same thing I did, some time to understand how things work, some time to apply what you learn and some time to think about making a video game. The initial learning curve is usually hard in almost everything, but after you understand a concept, you move on to any tool without any inconvenience. Translated with www.DeepL.com/Translator (free version)
  7. function :Message( message ) System:Print(message) end Esto es una simple función personalizada en Lua script y que funciona en Leadwerks. Si me tocará documentar esta función haría lo siguiente. Message( string message ="Mi message" ) Of course, this is reinforced by an example of its use. Message("Hello World")
  8. The first parameter is a string, a text string that is enclosed in double quotes, the example "Leadwerks" is enclosed in double quotes with the simulated equality. The X and Y parameters are set as number values, and the example is set to the numbers 0,0, where the window will be drawn in the upper left corner of the screen. The following parameters are completely equal, for width and height. And e of the flags is to determine if the window goes to full screen mode, if it is drawn centered. Translated with www.DeepL.com/Translator (free version)
  9. I believe the navigation system is not compatible with the Leadwerks terrain.
  10. Yue

    Player Script DevLog

    function this:Start() self.skeletal = CBones:New() self.bodies = CBodies:New() self:SetPositionBodies() --self:SetRotationBodies() self:GetPositionBodies() self:StartJoints() self:SetRotationBodies()-- Here Solved Problem. end And this is where for a long time I have suffered with the rag doll effect. Create the joints and then rotate them in relation to the bones, there is only this possibility, if you do it too early, the ragdoll effect does not work correctly.
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