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Yue

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Everything posted by Yue

  1. It does not work, the panel does not update its position with the mouse coordinates.
  2. I appreciate the answer, unfortunately the translator does not help much, and I do not understand very well what you recommend me to do. Surely I would have to draw on top of UI, however with the DrawImage command I am doing it behind the UI and not on top of it, at that point I should draw the image with the UI, but I have no idea how.
  3. Yue

    Returning

    When I read your post I realized that my project has been going on for a few years as well. And doing a test I do not finish it, I have not even started it, this because I am in a continuous process of learning, and in the end I realize something, I am not a designer, nor a programmer, I only have as an excuse to create a video game to learn. But along the way I have learned many things, I have improved my skills, and possibly I will die and not make the video game, but I will surely try it many times. Leadwerks is a tool, just that, the creativity, the effort is put by humans, I have UE5 installed but it does nothing by itself, app game kit the same, but Translated with www.DeepL.com/Translator (free version)
  4. Yue

    My GUI on Leadwerks

    Scene Loading Assets Level.
  5. What happens is that for some reason if I do that the image is behind the GUI buttons and panels:
  6. I want to set a custom image for the mouse pointer with the GUI system in Leadwerks. Any suggestions?
  7. The collision for both player and npc characters is characterized by a cylinder covering the model space. In my case I assign rigid bodies to the bones when I activate the ragdoll effect.
  8. Yue

    Geometry

    The most complicated thing about this is that I am not a shader programmer, and I have to deal with making all possible configurations look correct, but I can't get it right. I guess all this would have to go in a single shader, but no way, I'm just testing. But you have done a great job.
  9. Yue

    Geometry

    This is beautiful. I have always thought that a game is made based on the talent of many people. Thank you for your work.
  10. Hello, does anyone know if there is a shader to create dynamic clouds in Leadwers?
  11. Yue

    My GUI on Leadwerks

    This is a simple demo of a GUI system in Leadwerks, real time resolution change, switching from full screen to Windows window mode. The real headache was to implement the effects tab section, as I would have to delete the camera shaders and the most practical thing to do is to remove the window and load from a configuration file those Bloom, DOF, etc. settings. I guess that's as professional as I can get in a gui, and surely it can be improved a lot more. I would like to know if it works well, so I appreciate to test this executable. Translated with www.DeepL.com/Translator (free version) 1375504952_TestGUI.rar
  12. The solution to this, is that the DOF effect will interfere with the value of the distance shader variables if I have this at a value of zero. camera:SetMultisampleMode(0)
  13. I have a problem, and that is that the Shader only works in the editor, I have configured the camera to show the Shader effects, but for some reason it doesn't work. Any suggestions?
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