Jump to content

Yue

Members
  • Posts

    2,304
  • Joined

  • Last visited

Everything posted by Yue

  1. I have a problem, and that is that the Shader only works in the editor, I have configured the camera to show the Shader effects, but for some reason it doesn't work. Any suggestions?
  2. The height map is only the definition of a representative terrain grid. If the height map is of a single color, black, the terrain is created flat with a certain number of polygons that are not usually many compared to a height map that presents different slopes in a terrain.
  3. But in the editor they do not tremble, I think it has to do with the e occlusion system which can be deactivated.
  4. Does SetTessellationQuality work, if so, which data types does the parameter receive?
  5. Yue

    Ultra Engine Client App

    The world is the way it is, nothing is free even if they want to convince you of that. The business model implies that a good product receives updates in exchange for money. Money motivates the developer, and it is the only way to motivate him because nobody is going to do things for free.
  6. I think the traffic system for both pedestrians and cars has the same concept. Mark a route using pivots and set it to move to a certain point and when it is there evaluate its subsequent movement to the next. I think this also has to do with the AI of the enemies in Leadwerks.
  7. t What is the command to disable the camera effects, is to use it from my menu options.
  8. I have never managed to download something like this, I don't see the download link.
  9. Solved. for n=0,world:CountEntities()-1 do local entity=world:GetEntity(n) local entity=world:GetEntity(n) if entity:GetClass()==Object.CameraClass then local camera = tolua.cast(entity,"Camera") camera:SetMultisampleMode(a) end end
  10. function this:Update() d = self.group1.cTextures:GetSelectedItem() if d == 0 then d = 5 elseif d == 1 then dT = 2 elseif d ==2 then d = 0 end Texture:SetDetail(tonumber(d)) World:GetCurrent():SetLightQuality(tonumber(self.group1.cShadows:GetSelectedItem())) end I think the non-existent documentation causes us tremendous headaches :, I have this to update the quality of the textures. Edit : Quality Low Quality High I have tested with an animated model my code, and it seems to work as it should with mipmaps to set the quality of the textures.
  11. Ok, it seems that the GetDetail returns true in case mipmaps can be used, and the corresponding value is for the mipmaps that are generated in the texture for the level of detail in the distance. Mipmas Level 11 Mipmap level 0
  12. Texture:GetDetail() only return number 1. The thing is that if I set values from 0 to 10, the texture degrades in quality. I don't understand GetDetail.
  13. Yue

    Ultra Engine Client App

    A discounted annual, I have to say that I will only be a spectator of this great engine. But for sure there will be some marketing to attract potential use
  14. I'm trying to understand what values that command receives to set the quality of the textures. what values are they?
  15. I think I'm more inclined to understand what happens, if the player flies over the terrain the decals would have to be visible. And like in GTA V a graphic quality option flying over the terrain. If the player is never going to leave the ground, I think it would come in handy to set how far away the decal is displayed from the road. All this can be played with hills, dips in the terrain and things like that. Translated with www.DeepL.com/Translator (free version)
  16. Something I was thinking is that decal textures trigger mipmaps that far away degrades the quality of the texture, all this helps the performance of the decal that when far away does not show in high quality.
  17. This will largely depend on the hardware power of the computer, so it is then up to me to implement a menu of drawing distance options for these objects, and for the end user to change these parameters to optimize performance. Decals have draw distance parameters
  18. I think it has to do with the Occlusion Culling system that is disabled in the editor.
  19. The next engine will come in a few years from Josh.
  20. How can I enlarge the area where the text is drawn in the tab, it does not fit in the respective tab.
×
×
  • Create New...