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Russell

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  • Content Count

    136
  • Joined

  • Last visited

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91 Excellent

About Russell

  • Birthday 07/10/1982

Profile Information

  • Gender
    Male
  • Location
    Euskadi. Spain
  • Interests
    A world of things...
    A universe of posibilities...

Recent Profile Visitors

1,552 profile views
  1. First anniversary of FotoMuseo 3D... To celebrate it published V3.0 of the game, and the third version of the original Teaser:

    New maps, new secrets...

    I keep hard working for expanding and improving the content ingame.

    πŸ₯° Very excited with the CAVES new map (screenshots available at):

    http://www.variedalia.com/2021/05/fotomuseo-3d-celebrando-el-primer.html

    1. Slastraf

      Slastraf

      Thats very creative and bigger than anything I ever made

    2. Russell

      Russell

      Many thanks!! πŸ₯°

  2. I haven't needed it, since the update of the Nvidia Drivers has solved the problem for me. However if it happens again I will try removing the cfg file... Thanks πŸ˜‰
  3. 2 weeks and going down!!!

    I'm excited!! And very proud!! More excited!! No, more proud!! No... More... ----SHUT UP RUSSELL!!----

    Okay!!

    ...

    ...

    2 weeks and down!!!!!!!

    jijijijijijijijijijijijijijiji!!! 😝😝😝😝😝😝😝😝

    1. Show previous comments  1 more
    2. Russell

      Russell

      Thank you very much Markousik!! 😍😍😍😍

      A vΓ­deo like this one, only working the edition structure with Premiere and After EffectsΒ  2 weeks (always working 2-4 hours all days more or less).

      Only recording the gameplays i need for make the edition and take the samples i need, 3-8 days more...

      Β 

      For example, for this 2 videos of my Christmas specials like:

      • 2019 - 3 weeks (more 8 hours a day i remember - 1 week only making the NCIS intro with my own stuff πŸ˜„πŸ˜ž

      Β 

      • 2020 - 1 month (more 6-8 hours a day):

      Β 

      I wish I had the same ease of programming as I have for video editing. 😟

    3. Marcousik

      Marcousik

      Really nice.Β 

      With this talent you could make great films / 3D animations storiesΒ using this special mix out of 3D scene with Leadwerks and 2D animations.

      Solamente entiendo un poqito espan~ol !

    4. Russell

      Russell

      Thanks for your words Marcousik!! 😍😍😍😍

      I love mixing 3D scenarios with 2D animations or sprites.

      I'm sorry about the language in my videos on YouTube, most of them are in Spanish and unfortunately I don't have much time to subtitle them properly.


      At least I'm investing time in subtitling the dialogues of FotoMuseo 3D in English. πŸ˜„πŸ˜„πŸ˜„πŸ˜„

  4. It's 2021 and the same thing happened to me today!! Solved too updating to the last driver (From v.456 to v.466.27) of my NVIDIA card (GTX 970)... Anyway it's curious... Today in the morning my Leadwerks works OK. In the Afternoon too... But at night and (without any update of Windows or any program -Trus me, I have those very controlled in this computer), my Leadwerks has suffered this Poltergeist... Reboots, or verify my Leadwerks files on Steam, or Reinstall it doesn't work for me... Only the UPDATE of the NVIDIA driver solves this problem in my case.
  5. After a break i have return to my development on FotoMuseo 3D... In one month i will publish the v3.0 of the game with more content. I'm happy, very happy!!! I have made a little teaser with some of the new content: I hope you were all ok!! 2020 and 2021 have turned into strange years.
  6. It is being a difficult year for everyone. But we must always try to see the optimistic side of it.

    1. Josh

      Josh

      Everything is going to get better soon.

    2. Russell

      Russell

      I reallyhope it. ?

  7. One more year (and there are already 7) I want to congratulate Christmas with a very special Christmas Card: Thanks to the Forum team here for making my work possible. PS: "Sorry that the video is only in Spanish, but normally these congratulations are only seen by friends and family around me."
  8. @Josh is possible to close this thread? Is the third or fourth Spam attempt from new spam users here...
  9. Teaser V2.0 for my FotoMuseo 3D game for Steam:

    Β 

  10. Second Teaser of my game with the new content (For Steam use). Same structure as the first one, but with new gameplay inside:
  11. DEV Diary Chapter 4 - (Hidden Secret on level 2) Dragon Radar functional improvement:
  12. Many thanks!! Finally works for me in my code: --Declaramos y Guardamos la distancia entre los 2 objetos que nos interesan. local Distancia= self.Objeto1:GetPosition():DistanceToPoint(self.Objeto2:GetPosition()) --Declaramos y redondeamos la distancia anterior para quitar los decimales. local DistanciaRedonda=Math:Round(Distancia) "Math:" was the command I needed to get "Round()" working on "Distancia" variable. Many thanks!!
  13. Hello team!! I'm trying to ROUND a large decimal value obtained from DistanteToPoint: self.Object1:GetPosition():DistanceToPoint(self.Object2:GetPosition()) This is my line to obtain the distance that i show on screen with DrawText. But i don't know how encode or use Round() function to Round the value obtained from DistanceToPoint. I imagine it will be a simple line, but boy I am unable to code it. Many thanks!!
  14. Ok!! Now i have reached one satisfiying solution!!! With one more test i have solved my problems without use a duplicated script with another "FrameTexture2" variable. This 3 lines of CONTEXT in PostRender really solve my problem in this Poltergeist map maintaining the good functionality of the rest of the maps: function Script:PostRender(context) context:SetBlendMode(Blend.Alpha) context:SetColor(Vec4(1, 1, 1, 1)) --[[Block code of FRAMETEXTURE different uses]]-- context:SetBlendMode(Blend.Solid) end I don't fully understand why the translucent images originated only in this
  15. I have solve my Poltergeist team!!! After many, many, many tests, I have discovered that the problem of my translucent textures in the only map where I get the error is derived from the INTENSIVE use of a VARIABLE "FrameTexture" that I use to display ALL the HUD images in relation to to CARRY OBJECTS WITH OUR HANDS ... I control the entire HUD with "FrameTexture" variable, and it's possible that its use in that map is possibly saturated with the evolved idea of Marcousik. I think this is why I see all the DrawImage textures badly on the screen in that map: if frametexture ~= Tex
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