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Yue

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Everything posted by Yue

  1. I think it's fair about Steam, both for the developer and the user. However I want to collaborate with some money according to my economic reach. Before buying a key on Steam. Then there should be an option here to at least send a few cents as a thank you to the develop
  2. Inventory and Bar Shortcuts. Bar shortcuts visible forever on leve. Inentory key I, Hide, Show.
  3. The bad thing is that I would have to rebuild everything, and discard the leadwerks gui.
  4. "I'm trying to implement a quick access inventory so that the player can use items with the function keys." (trnaslate Chat GPT)
  5. am trying to create a shortcut bar for some items that the player can carry. I need to know if it is possible to somehow drag objects from an inventory to the shortcut bar. ( Translate Ghat gpt)
  6. Implementing the system of interaction with objects on the stage, in this case it is indicated that it is an object with which it can interact, by showing a little hand. This in order to recover health and update the health bar of the electronic device where you look at life.
  7. Yue

    Rover.jpg

  8. Yue

    Tablet.jpg

  9. Resizing icons on the tablet, when entering the radiation volume, the radioactivity rises and this affects the health bar.
  10. Volume Radiation. As long as it collides with this cube that will be invisible it will be a radioactive zone, so the radiation indicator goes up, and if it leaves the zone, the radiation value goes down.
  11. A concrete question would be, if a car is created from a server, it is seen by all clients, if it is created from a client, none of the other clients will see it? It is that I have API of writing code from the client and from the server. Something confusing for me.
  12. Hello, someone with experience please clarify how client server programming works, I'm looking at how it works, programming from the server, and programming from the client.
  13. The first download link has been updated, the scripts are public. If you wish I would appreciate that if you use this you put me in your credits of your project. If you have any questions, I will be happy to answer them. The improvements of this update, is the option in the menu option to switch from Windows to full screen.
  14. I have made an update on the loading screen, in this case I have used the Leadwerks GUI progress bar, mars is a 3D model. I think it looks much nicer from my point of view. One interesting thing about all this, is that I have focused on the learning process that now I feel like I am not stuttering with leadwerks, I am already speaking fluently. To explain this, before, I used to plant a problem, and a possible solution, this process to a certain extent is usually exhausting, it is necessary to learn concepts, and later to apply them. Now, I already have the problem and the solution and I know how to implement it, so the process is not of learning but of development. Translated with www.DeepL.com/Translator (free version)
  15. The scripts are available, it is a transition system between three worlds, one which is the menu, a loading world and a level world. The three worlds are initially created when the game is launched. With the R key, the option to change resolution is being implemented. Download Alpha 0.2
  16. Yue

    Mars.jpg

  17. In my experience, it is important to position the elements based on the width and height of the screen to be worked on. And you go about positioning images or using the Leadwerks UI, albeit with flaws such as not being able to drag and drop elements into an inventory. However the results are usually nice, and the point is to keep in mind that when you make the resolution change the context is cleared and you have to initialize it again. Translated with www.DeepL.com/Translator (free version)
  18. Is it the texture in the corners with something white?
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