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  1. How can I change the password of data.zip? I've been looking for a way to change this for one hour, but I couldn't. I need help
  2. https://youtu.be/iDh-pV_DdGU The Floppy Disk contains the favourite game of Tutankamon thousand years ago. Howard Carter couldn't figure out the name of it either.
  3. Outdoor area In the 2ºExpo of FotoMuseo 3D with the road crossing the train tracks 3 times. For now there are only 3 accessible buildings in the map, and a virtual tour in a rustic boat.

    © Russell Variedalia

  4. Only accessible through a Kinton-type cloud and a couple of previous puzzles.

    © Russell Variedalia

  5. Thanks to HavenPhillip's Noob Shaders I have been able to create the effect of fog on the floor of this secret area of FotoMuseo 3D. A few weeks ago, I asked permission on the forum to post the nicknames and avatar images of people in the community who have helped me a lot. This map with HavenPhillip's cup (I'm still modeling it on 3DS) is the start of all those secret and thank you areas. Everything we do in this area will unlock new areas on the game maps.

    © Russell Variedalia

  6. Beginning of development of Acknowledgments Map zones. In this secret area (unlockable after a couple of puzzles) will appear the first tribute cup to the Leadwerks community dedicated to HavenPhillip. The grass in this screenshot, and the mist on the ground in the next, were made possible by HavenPhillip's NOOB SHADERS. I haven't decided yet if the cup will be inside that building after opening the door, or levitating outside with those levitating custom Dragon Balls. XD

    © Russell Variedalia

  7. Greetings!!! It's been many months since the last time I've worked with Leadwerks, the same months since I've been here. I hope you are all OK. This week I have resumed my project, and I have come face to face with a problem that I still cannot solve in my Leadwerks. And this is the using of "Render Target" in the Camera entity. Inside Leadwerks it works great, and the camera image renders fine when running the game. But publishing/exporting the game in a Standalone, when I run it the texture doesn't receive the image projected by the camera. I've kept searching on Google and here on the forum, and I still can't find an answer to my problem. Can someone help me, because I can't fix this problem that seems so simple... I've been dragging it for very long time and I'm not capable of making this work in Standalone. Many thanks!! Many thanks in advance!!
  8. So I tried publishing a simple test project and from what I could tell it worked fine, Leadwerks created a folder on my desktop with the project's name. When I tried to run the .exe file I see my screen being resized to the game's resolution (pretty normal) but after that the window closes and nothing happens. Am I missing something or is this a problem with Leadwerks?
  9. klepto2

    OceanProgress

    A picture showing some progress: - Realtime shoreline detection with flow direction - from air to water effect based on camera level - underwater
  10. klepto2

    stormy ocean

    Ocean-Rendering with stormy conditions using: Compute-Shaders, FFT and a custom LOD system (also having a projected grid version working)
  11. After playing around in Blender and importing some creations into Leadwerks I noticed I was getting some really bad scaling issues. I like working on the grid when creating my game art and I also like predictable results when exporting models from my 3D package over to a game engine, scale is important! I have adjusted my settings in Blender to work with Leadwerks and now when I import my models they are the correct size and scale and there is no messing around with getting the right size in Leadwerks. I would like to share my Blender settings to other users who want to model in Leadwerks units inside Blender to make sure they get predictable results when importing game art in to the engine. Blender Startup & Prefs.rar Once you have downloaded these settings I would recommend you to go to File > Save Startup File. This will make sure that each time you load up Blender you don't have to load the start up file in the above zipped folder. Once you have loaded the startup file the grid in Blender will be the exact same size as the grid in Leadwerks. This is great for snapping and will give you very predictable results. The measurements in the startup file are also the same exact measurements Leadwerks uses so a 256 x 256 cm CSG cube in Leadwerks will be the same size as a 256 x 256 cm cube model in Blender. I use the Leadwerks Exporter for Blender when exporting my models. You can find this here: http://www.leadwerks.com/werkspace/topic/10246-official-leadwerks-exporter-for-blender/ I would recommend before exporting your models from Blender to select whatever model you are exporting and press CTRL + A and choose 'Rotation & Scale' and CRTL + A again to choose 'Location'. This will zero out those transforms of your model. If you have models with specific rotations or scale that you would want to keep then don't do this, same applies for animated models. I hope you find this useful. It should help get predictable results and stop any nasty surprises when you bring in your model from Blender to Leadwerks and see it is super huge or really small. I will do a short video soon showing how this all works
  12. Hello. I have a big problem. When i create at my map some decals, set render view to "Textured" and try to load another some map, my editor can be crash with message "EXCEPTION_ACCESS_VIOLATION". I use leadwerks 4.6 beta ?
  13. Hello. I found a bug in the skybox.Fog and other shaders overlap on the skybox. ?
  14. Been working on a couple projects lately, This is from one of our older RPG's. Credits to Rick on coaching us for inventory (over a year ago), and Jorn for always answering our questions as well and his tutorials, especially on youtube, and Josh as well, and many others around the forums and private chat. -- Inventory System, 90% functioning. Diablo2-style (items can be moved, created--pickedup--, released--dropped--) - just need to work on stacking, and overlap issues. -- Fully Functioning HUD including working scripts for, just took off some image overlay temporary for redesign: Health Bars Mana Bars Thirst, Hunger, Sleep, Temperature, and even Mood/Karma system EXP Bars, level display -- Fully Functioning Level System, including stats, primary/secondary skills, that control everything from skills for items, stats, and every value possible. All stat allocations for leveling up works perfectly, just need to duplicate the text and button scripts for overlay. (codes all finished finally, but many weeks of work left for graphics and proper text - overlay work - ), but it fully works. Also about 20% done the character tab, one of the next things we'll be working on is putting this together along side the inventory system. We're also dabbing into scripted quests with NPC's, so far so good, had to abandon the Flowgraph editor after it couldn't hold more than 1/10th of a quest.
  15. Hello, i can't rotate camera by hold right mouse button in Leadwerks Editor Window. Please, help me
  16. I wrote a helper program that will assist in importing 3ds, obj, dae, and dxf files. It uses part of the Autodesk FBX converter. It watches for when you save, change or rename a file in your leadwerks project folder. Leadwerks Model Importer.zip
  17. The problem is that I can't create a new game. I think that when I installed Leadwerks it didn't create a folder in the documents directory.
  18. Hey guys, Besides the YouTube videos from the Leadwerks Channel, anyone know of some good LUA tutorials for Leadwerks? Any help appreciated! Thanks
  19. Every time I try start Leadwerks it opens fine. I can mess with my projects and drag stuff around, create shapes, etc. But, whenever I try to do ANYTHING with the sidebar, such as changing texture or importing a model, it crashes instantly with "Bank Resize Error." I've already googled this and tried every solution I found, which included restarting your PC and uninstalling/reinstalling the game, to no avail.
  20. Not to be a pest, but the workshop, using Leadwerks 4.4 beta, no longer allows installation of purchased packages with the GNU/Linux.
  21. Operating system or device - Leadwerks Version: Windows 7 Pro x64 Leadwerks 4.2 Beta BuildID:1737986 Issue description (what happened, and what was expected): Issue Models with physics that drop onto the character controller will bounce higher [*]What was expected The model to hit the top of the character controller then fall off. Steps to reproduce Load the fps AI and events map Pick up any entity Look directly up Drop it Link to minimal example project No project just a video
  22. I create material from water1_0.tex, i material editor i pick the water shader. After creation material, i create brush with material. i see artefact's on brush. Help!
  23. First post here in a couple years... Unfortunately, not a good thing. I have an interest in Leadwerks again, but unfortunately, I no longer have access to the Steam account I purchased it with, or the email tied to that account. I've tried contacting Steam support and they have given me no response. So I'm asking you guys for help. Is there anything I can do about this? I've lost a $200 value (I had the Professional Edition DLC), and I really want to use Leadwerks for my next project. Anybody have any suggestions or ways to help? (JOSH READ THIS PART) I still have my original purchase receipt for both Leadwerks and the Professional Edition DLC. If there is any way you can get me a copy of Leadwerks if I show them to you, (or help at all), I'd be infinitely grateful. Thank you. I hope everyone has a great rest of their day.
  24. When I start Leadwerks and open the script editor, the title area is off the screen:
  25. **Operating system or device - Leadwerks Version:** Windows 7 Pro x64 Leadwerks 4.2 Beta BuildID:1479910 **Issue description** (what happened, and what was expected): -Issue: Models added to the terrain vegetation layer do not show up in game. The same model used for vegitation will reflect if manually dragged into the world. [*]-What was expected Models to show reflection in the water. **Steps to reproduce:** Create scene. Add terrain Add skybox Add models to vegetation layer Run Game **Link to minimal example project** No project just an images: **EDIT** So It seems that the game defaults to a medium water quality instead of high. :/
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