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About Ttiki

  • Birthday 03/09/2001

Profile Information

  • Gender
  • Location
    Baiona, Euskal Herria
  • Interests
    Software engineer, game maker, mod maker, 3D/2D-ish artist, writer, (voice actor from time to time), blogger,( to make it simple, I do a lot of things).
    I've started programming when I was around maybe 10 years old (I'm not really sure about the age) . I've published my first Source map on 2nd of January 2015 for Garry's mod.
    Since, I've never stopped making mods, maps, games and software, and I never stopped learning new things!
    On the 9th of March 2020 I've started my indie game studio. Also, one year later I would become a Lord of SeaLand

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  1. Ttiki


    I know it's an old image / post, but are you using a custom widget for displaying textures with a preview image?
  2. Hello. That's pretty easy to do, you just have to change the background color and pass a Vec4 for each channel (red, green, blue and alpha) Here is a little example in Lua : --A little example of panel creation with a transparent background local panel=Widget:Panel(0,0,64,64,gui:GetBase()) panel:SetBool("border",true) panel:SetObject("backgroundcolor",Vec4(0.15,0.15,0.15,0.75)) --Vec4(r,g,b,a) And here is the result :
  3. Worked well, no problem launching the game. I just had a bug with my mouse being visible at the center of the screen. (And option button is disable in menus.) It looks really promising, can't wait to see what you'll do in the future with this game.
  4. If you post your log, we'll be able to find your problem and help you. (You can find your log inside C:\Users\<USER>\AppData\Local\<YOURGAME'SNAME>.
  5. It didn't change, anything sadly.
  6. I've tried this, it didn't work. Nothing seems to have changed. They still disappear when the player look away. Thank you, I completely forgot about this MyGame example, even though I've played with it a lot. Now, I made some testing, and they work correctly, even stretch out a lot like mine. And I couldn't reproduce the bug. No matter how much I would stretch a decal, it would not disappear. I made sure my materials were set up correctly, even copying the one from the example. But no matter what, mine still disappeared. I've used a technic from the demo and put all origins in th
  7. Yes, sorry, I forgot to add this information. I'm running with an AMD Ryzen 7 1700 with an NVIDIA GeForce GTX 660. I also thought it was a culling issue, but I wanted to be sure and see if someone did encounter this bug. I've tried scaling up the height and it kind of worked. However, to fix this issue I would need to make my decals way too high. Of course, I could always subdivide the big lines which cause me problems into smaller bits. I'm sorry if this sounds stupid, but I don't know the last question ^^ (IDK what's the MyGame example...) And congrats for your 16
  8. Hello everyone. I'm working on a new demo for Twisted Minds and wanted to use decals for drawing a path on the floor. (See the screenshot below.) However, whenever the decal entity left the screen, the whole decal disappears. Here is a little video showing this problem. 2021-05-15 15-25-32.mp4 As you can see on the video, I set up the view range to infinite just to test and occlusion culling is disabled. I don't know what I'm missing, if I'm missing something, or if I'm not using decals correctly. Could anyone lighten up my lantern, please? Kindly,
  9. Ttiki

    Linux Test

    Looks pretty good to me. I think all the blurriness is caused by the VM. The checkmark and radio button mark are not high res, though. And the toggle button doesn't give much information about its state. The text lowers a bit, but that's all there is. Toggle off toggle on I used Ubuntu 20.04.1 LTS with GNOME version 3.36.8.
  10. When you launch Leadwerks, in your Script folder there is a file called Main.lua. In it you'll be able to change the name of your application's window and change the startup map. import("Scripts/Menu.lua") --Initialize Steamworks (optional) --Steamworks:Initialize() --Initialize analytics (optional). Create an account at www.gameamalytics.com to get your game keys --[[if DEBUG==false then Analytics:SetKeys("GAME_KEY_xxxxxxxxx", "SECRET_KEY_xxxxxxxxx") Analytics:Enable() end]] --Set the application title title="TEMP" --Here, you can change the name displayed on the window. --C
  11. Have you changed your startup map in the main.lua file?
  12. 1 download

    Twisted Minds is a psychological horror game, cuts into seven different episodes. In each episode, you will explore the darkest part of the human mind. Twisted Minds trailer 1_1080pFHR.mp4 Note: this is just a "demo" (it's really more of a show off rather than an actual demo of the gameplay from the main game.) You will explore 7 paintings revealing a bit more about the subject of each episodes. Support & help If you are interested in my game and helping me, you can follow these links! Twisted Minds Kickstarter campaign Twisted Minds Kickstarter campaign
  13. Ttiki


    That's so cool! I'm curious, how did you create the walls, floor and ceiling of the mine? (Displacement or models or something else?)
  14. I've written a script like this one, and it works great. I forget to post my solution here. I just need to find a way to implement a kind of progress bar now(like the Left 4 Dead video example above). Sadly I've been crushed by work lately, so I wasn't able to experiment with my script.😕
  15. Ttiki


    I had the same idea not long ago, but I wanted to finish my skybox compiler first before starting development. Can't wait to see the result 😀
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