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Showing results for tags 'video'.
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Well met, everyone! I am a new Leadwerker, only having purchased the engine about three days ago. I went running with guns up, opting directly for the Standard Edition on Steam. I am currently a 30 year old college student who is studying in the last semester of computer science. I am currently enrolled in a Unity course. My grades are fine, but I played with Leadwerks for about an hour and was already able to do more and have better productivity with absolutely no instruction than I am half a semester into Unity. Please note, I do not even know either LUA or C++. C# is as close as I get. So y
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Guys, the tool of choice for making LW dev videos is Fraps, right? Or is there something else you would recommend (also, something for post-editing)? Thanks
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I think Leadwerks should have a video player for the purpose to show intro video and game scenes. Yesterday I did make short intro video (6 sec, compressed AVI, ~2 MB) in Blender that was good but did not have an easy way to play this intro when game start. I suggest having a Cinema class that play a video in window/fullscreen with Play/Stop. Cinema* intro = new Cinema("Video/intro.avi"); if(intro->isLoaded()) intro->Play(); intro->Unload(); delete intro; As a temporary solution I made a cinema class and all works pretty well, except for that it takes about ~500 MB.
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I want to share with the community a video player that I have been tinkering with lately. Hopefully this will be useful for someone. I wish I could have got the audio streaming to work because the ogg-file has both video and audio data. But instead I made it load a wav-file. Issues I know about: Memory leak (please help with this issue) No sound streaming (must have separate wav-file) Not yet tested if transparency works Note: Click on the upper-middle button to download zip-file. https://drive.google.com/file/d/0B1zs1aY8SN3nSm9ObjFaSmtCX28/edit?usp=sharing Does anyone know if t