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Marcousik

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Blog Comments posted by Marcousik

  1. Thx for encouraging ?

    I'm not sure what how this is going to continue. I got for sure inspired from GTA, I have a complete collection of clothes that the character can buy & change.

    I added a few weapons but this goes so common; certainly it can be funny but so much do that very well, Gta, Far Cry, Ghost and and and... I would rather go in a peacefully way of driving with music and landscape, making gold for delivering, but I'm not sure where to place the challenge if no gun fight. 

    It became so common that someone wants to kill you in a game that it is difficult to think without this

  2. @JoshMK well that is a little vague to me but sounds interessant maybe you find time to share that with us here sometime with more detailled ^^

    @gamecreator thx can you find a link to this?

    I use actually the spline tool with beautiful roads creation possibilities - it is really nice - BUT it works with pivots and as the roads are built with the start() function you can't really see before in the editor where the road is going through. So level design becomes much more difficult.

    How do you want to place a building (or trees) along a street if you not even exactly know where the  streets goes???

    So I dream of a possibility to see the splines before or to have a paint tool that would adjust the terrain to road (advanced flatten function?)

    That made Jorn and would be enough for me ! (sorry it is not really the theme to topic here...)

  3. I remember Josh gave much much work in finishing version 4.6 and I'm still have the positiv feeling that if you want/can put the work on it, it is really possible to get a satisfying building game experience.

    I'm missing some tools too - like hey I would give a three day party for a road tracer included in the editor - but well there are work arounds possibilities.

    For example for cars you can build your own with some joints functions that offer great possibility.

     

    15 hours ago, JoshMK said:

    also have one more idea for a third application of this technology, in the game space.

     Is there any documentation online on this technology you are speaking about? Or is this a kind of secret commercial move?

  4. Nice to read. It is to me simply interesting to read how people is actually feeling in this times of changes and maybe difficult time for indie game makers who have to find a way between creativity and engines business restrictions.  I would read much more about how people feeling about this and how possible it is to continue something about each one here once dreamt, I mean creating an own playable scene.

  5. Quote

     

    This single-player game will pit you against seven computer-controlled components. You win by coming in the top three places.

     

     

     

    That's interesting, Josh did you think at that time about how to build the car AI opponents ?

    There are so much games having a great car AI. With the Spline tools it is possible to simulate something but without ??? 

    How to make a computer-controlled car follow a road ?

     

  6. Hey thx Charrua How do you do ?

    Yes it is made with two motorized hinges as you say and lateral forces with AddTorque() for the turning balance.

    You have to change this in the main.lua, something Josh added that make all smoother:

    Quote

            --Update the world
            world:Update(4)

    If I find a pretty model cc0 I will make a free workshop bike of it.

  7. 14 hours ago, gamecreator said:

    Even a relatively simple game like VVVVVV sold over a million copies.

    I think that's more or less the idea I wanted to speak about. 

    No matter the engine (if it is stable enough of course - and I think LE 4.6 is) you can make a fun thing that other people can enjoy.

    All the challenge is to be creative, finding something fun. Because so much content has been made yet. An re-making games other did better yet gives no motivation.

    And so the choice of the engine you want to work with has to be in the same line as your game concept requires. If not you are losing your time.

    It's like in making music, I can buy more and more instruments (like features or assets) pretending I could do better with, but in reality if I do not master them or just find a good use of them, it stays nonsense. The point is the tools have to serve the ideas, and not the ideas the tools. That could be the reason why for my part and for now I don't need another engine.

    • Like 2
  8. 2 hours ago, gamecreator said:

    And those are the people you focus on, who want to hear from you, assuming you have interesting progress to show.  Just be honest about what the game is and what the game isn't.

    That's a nice phrase!

    One problem remains (of course I know you are not my Psy but thx for reading yes ?)

    I'm stil having problem to believe I could make a game better than an AAA perhaps existing yet.

    Looking at Witcher, GTA, Watch dogs, greedfall, Gothic and so much more other "perfect" games I think there is no reason why anybody should play my game !

    • Like 1
  9. I don't want to "advocate" anybody if not what I'm feeling ;)

    No you may not need a team but then time. It s not easy near family and job.

    21 hours ago, gamecreator said:

    Minecraft and Spelunky (original) were released early as hobbies and communities enjoyed them and it grew from there. 

    Yes that's the best way that may happen, isn't it ?

    21 hours ago, gamecreator said:

    How much of the marketing side have you read up on and tried implementing?

    lol about...nothing. I wanted to tell I'm not the person for this. I just don't feel good by advertising.

    furthermore I have no game ready to sell !

    I like the challenge of scripting, animating, seeing things becoming harmonious on the screen, and, if I would succeed to make a bigger project, I would be happy other would play this.

    But sorry I'm not the person for that, like I'm lacking in this ability to present things like a customer must think "I want to try it".

    There are people (sometimes include ubisoft too ;) ) that are so good in this that they can sell sh!t for a so good thing, that customers will be disappointed.

    Like a little bit seems to be happened with breakpoint ghost recon.

    • Like 1
  10. I like this thread because we speak about motivation to make a game with Leadwerks and I'm feeling I'm loosing this motivation too.

    But not because Leadwerks, because the few bugs you are speaking about can be often walk around (make your own character controller, set the tree a far away to avoid or forgive the pop up effect ...)

    I would encounter the same problems I discovered with an other engine too;

    The difficulty is the main problem for me, because you should have a team of workers because it is so much work to finish a game properly. Or you need years of work and motivation, with job and family, it is quite impossible, is it ?

    Secondly - and the biggest thing for me -  I personally can't hope anymore that people will play my game, supposing the game would be funny, finish and playable.

    Why this ? Because this game would fall in an infinity of other indie games and as Hobby game maker I have no resources to make an effective advertising.

    There is an ocean of games that are inviting players in all sort of different kind of scenes possible, and you need a great idea nobody does, if you want your game not fall anonymous.

    Maybe I would reach a number of hundred players, well, is this really 10 years work worth ?

    I'm still working on my dream game but only because I like the challenge to make it. That's enough, but the motivation to finish it may lacking because if you are not ubisoft today, you just have almost no chance anyone notice your game.

    It is just like art. If you have abilities to draw, it is fine, and then you see on pinterest that other million people have the same ! lol

     

    • Like 3
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