January 2021, work progression showcase random generated world vegetation, FPS=30
[I] - THE TERRAIN; VEGETATION AND WATER:
The map is 4096*4096
The landscape is randomly cast: Painting & vegetation.
At the end of the video, is a demo of the waves shader I could write using the leaves.shader on the water.shader.
The shader is in the workshop for free to use. It is far not perfect but it adds a good animation for ocean water.
[II] - THE CARS PHYSICS:
In the game the player will have the possibility to drive different cars: Motos, Jeep, rapid cars, heavy PIckup, trucks.
All vehicles will have upgrades to buy or loot.
That means not all vehicles will be able to cross a hill, depending on how heavy or how upgraded th car will be.
So first challenge will be to find a way in the world.
Here is a little showcase of a climb simulation for an heavy jeep (the model should rather be a heavy truck but that is not done yet), that fails to climb an abrupt mountain:
You can see the speed of the vehicle depends on how straight the slope is be taken.
thx for watching - feel free to comment, critic or advice.