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burgelkat

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Everything posted by burgelkat

  1. Lua Error: [string "D:/games/Steam/steamapps/common/Leadwerks Game Launcher/Game/Scripts/GUI/Panel.lua"]:52: attempt to call method 'GetStyle' (a nil value) Process complete. i get this error after press lunch in the "LW Game Launcher"
  2. no one should look closer . I have created this by pictures with modifications myself in Blender. (Military Radio)
  3. https://steamcommunity.com/sharedfiles/filedetails/?id=1154407899 above the link to the Workshop
  4. This is my entry for the Halloween Game Tournament 2017 Behind Enemy Lines Prolog: You are Sergeant Cole, a member of a special unit that operates under cover. You and your comrades have the mission to destroy drug fields and facilitys for the production of drugs. ..... Keys WASD = Moving F = Flash light N = Nightvision T = Holster Weapon E = Use Space = Jump F11 = Show stats Note: In the last weeks or month i work hard on this. Even if the work and the family takes me, as soon as I have time I continue to work on it. Some Models are by my self, created with blender. These are not a masterpiece but .. now build your own opinion and tell it to me in this blog. Other models are from the usual Internet sites, where i looked for royalty free models. Also some sound - effects are by my self. For the music sound see the credits. In the past weeks or months I have expanded my experience in Lua. I have mentioned it several times, but would like to do it at this point again. Thanks to Macklebee and AggrorJorn for your patience and help.It will not be the last time I contact you Ok, now to the text writing.. this is also not a masterpiece and i have a lot of fine tuning to this because english is not my native language. Jorn has changed a lot, but as I said there is much to do here. So if you have tips or help, the help is in any case welcome. The Voice Acting. This is an experiment at the moment. I hope Jorn found some time to continue working on it. But I will also try some things myself, especially a few Voice Morphing tools. As for the text writing, if you have fun with this you are welcome, send a p.m. to me. The performance. Ok this is something hard. i have a i7 5820k and a MSI 1070. at the most time i have 60 fps. Sometimes i have a little frame break in from 60 to 55 . Sometimes if a cut scene the frame breaks are radical . i think this are the camera switches from hide to show and the render time. At the moment i have no solution for this . Also if i have an NPC that will show at a special time and goes active then there are little frame breaks. If i load the scene again often there are only a few frame breakes. If this is known to you and you already have a solution, it would be grateful if you send me a hint or solution. Jen told me that i have to reduce the batch. At the max i have 350 batches (this is in Akt2 Teil 2 ) at the cottage. What is the best Nr. of batches in a scene? Some objects i bind in blender together. But this only function if i have the "FBX" files. some Models are only "MDL" files so i cant bind them. And so many objects i have not place at the cottage (i think) ok thats it for the first blog to "Behind Enemy Lines" Have fun trying it
  5. Damn in my new Projekt i have NPC with many Animation if xou need one send me pm
  6. This was also interesting to me. Or is it possible to Import a explosion from blender to leadwerks? (Is this a Animation like a animation from a char)
  7. I work really hard on my new projekt. With the next Event from Josh i would show the first Alpha. Meanwhile, I can also program more in LUA. I am really happy because i modified Hancinators "MeleeScript" with patrols. I put in a search function so the NPC continue his Path if he lost sight to you. Also i programmed a "Effect Script" so the NPC make "something" if the Effect is "true" Also i try to voiceacting but this is in test at the moment (Jorn is busy at the moment ) Here are some pictures Edit: If someone knows how I get the ammunition bar behind the Hud, I would be grateful for help here.
  8. Make the physic shape not to a box better to poydron or poly mesh then i think climbing over is posssible
  9. found the Problem you have delete the Mass set to 0 if you die function Script:Kill() self.health=0 self.alive = false self.corpse = Pivot:Create() local shape = Shape:Load("Models/Characters/Generic/corpse.phy")--this shape is made from a low-poly CSG sphere, so it will roll around a bit but come to a stop quickly self.corpse:SetShape(shape) if shape~=nil then shape:Release() end self.flashlight:Hide() if self.weapons[self.currentweaponindex]~=nil then self.weapons[self.currentweaponindex]:Hide() end self.corpse:SetMass(5) self.corpse:SetMatrix(self.camera:GetMatrix()) self.camera:SetParent(self.corpse) self.camera:SetPosition(0,0,0) self.camera:SetRotation(0,0,0) self.corpse:SetCollisionType(Collision.Prop) self.corpse:SetSweptCollisionMode(true) self.entity:SetCollisionType(0) self.corpse:SetFriction(10,10) local maxomega=5 self.corpse:SetOmega(Vec3(math.random(-maxomega,maxomega),math.random(-maxomega,maxomega),math.random(-maxomega,maxomega))) local v = self.entity:GetVelocity() if v:Length()>1 then v=v:Normalize() end self.corpse:SetVelocity(Vec3(math.random(-1,1),math.random(-1,1),math.random(-1,1))) --self.entity:SetMass(0) ----> deactivate this line because the game crash if you die self.entity:SetPhysicsMode(Entity.RigidBodyPhysics) end
  10. Game crashes without message when I'm attacked by an NPC (Melee attack) and then die. Does anyone know why is so? Was never like that before. I build a new Project and i have the crashes too. I use the start Map with only a Block and put the crawler to it and the player. (It would be bad if I had to make the map completely new.) Edit: If i jump and then in this phase i die then there is no crash
  11. Very cool i see my train and the Waggons drive correct in the Future
  12. Hi, i exportet an Model from blender (with Leadwerks exporter). Its modified with lattice so i get a nice corrugated iron roof. If you look at the picture you can see that the shadow is not correct? what i did wrong here? in blender the shadow looks ok .. is there something that i have to observed? thanks for some hints
  13. i am not sure what you mean , i think there is a line at the messagebox .. where you can drag files in it to upload it to the message after that you have to press the (+) button than its integrated in the message ..
  14. So slowly I think I understand blender. I have created a few models by myself. Specifically, the clips the bullets and the RPG7 The body is of fuse. After Rigging in Mixamo i imported the FBX to blender and make some changes . Now I can use the RPG7 in the game. and dont forget to use the Modifier "Decimate" to use. So you can reduce the plycount!! before: after:
  15. i downloaded some free weapons and completed it in blender Then i changed the FPSGun.Lua so the rpg7 Munition hide and show for the grenade i use the FPSGrenade Script from "Einlander" and changed some positions also i implemented a nightvision to the player
  16. in the Editor .. "Appearance" and under Diffuse ?!
  17. Sorry for a new question about this. the script function good but not with a character model if i hide a character for example the merc with m4 and i will show the char at a Special Moment then the m4 is always hidden. Wy the child m4 does not show up? Is a char model with many bones as child a different child that has to be another script code ? Thanks for your help ...
  18. Try to use the groundplant shader I have trouble with the beach tree only with the groundplant shader the branches moving
  19. Thanks Yes i use your free skyboxes. Thanks a lot for that. The TrainStation Map is not yet finished. But you can use it now. If you find the switch ... a Train arrives. Its not yet perfect. But looks in my eyes cool Have fun
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