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Behind Enemy Lines


burgelkat

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This is my entry for the Halloween Game Tournament 2017 

 

Behind Enemy Lines

Prolog:

You are Sergeant Cole, a member of a special unit that  operates under cover. You and your comrades have the mission to destroy drug fields and facilitys for the production of drugs. .....

Keys

WASD = Moving

F   = Flash light

N = Nightvision

T = Holster Weapon

E = Use

Space = Jump

F11 = Show stats

Note:

In the last weeks or month i work hard on this. Even if the work and the family takes me, as soon as I have time I continue to work on it.

Some Models are by my self, created with blender. These are not a masterpiece but .. now build your own opinion and tell it to me in this blog. Other models are from the usual Internet sites, where i looked for royalty free models. Also some sound - effects are by my self. For the music sound see the credits. 

In the past weeks or months I have expanded my experience in Lua. I have mentioned it several times, but would like to do it at this point again. Thanks to Macklebee and AggrorJorn for your patience and help.It will not be the last time I contact you:D

Ok, now to the text writing.. this is also not a masterpiece and i have a lot of fine tuning to this because english is not my native language. Jorn has changed a lot, but as I said there is much to do here. So if you have tips or help, the help is in any case welcome.

The Voice Acting. This is an experiment at the moment. I hope Jorn found some time to continue working on it. But I will also try some things myself, especially a few Voice Morphing tools. As for the text writing, if you have fun with this  you are welcome, send a p.m. to me.

The performance. Ok this is something hard. i have a i7 5820k and a MSI 1070. at the most time i have 60 fps. Sometimes i have a little frame break in from 60 to 55 . Sometimes if a cut scene the frame breaks are radical . i think this are the camera switches from hide to show and the render time. At the moment i have no solution for this . Also if i have an NPC that will show at a special time and goes active then there are little frame breaks. If i load the scene again often there are only a few frame breakes.  If this is known to you and you already have a solution, it would be grateful if you send me a hint or solution.

Jen told me that i have to reduce the batch. At the max i have 350 batches (this is in Akt2 Teil 2 ) at the cottage. What is the best Nr. of batches in a scene? Some objects i bind in blender together. But this only function if i have the "FBX" files. some Models are only "MDL" files so i cant bind them. And so many objects i have not place at the cottage (i think)

ok thats it for the first blog to "Behind Enemy Lines"

Have fun trying it 

20171001173937_1.jpg

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I really admire your passion for your game project. Will try out the new release this evening and see if If can record some new voices.

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Du bist der erste Deutsche den ich hier antreffe :) werde mir dein Projekt, demnächst mal ansehen. Immer weiter so sieht schon mal nicht schlecht aus.

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Here's the last 4 lines:

 

Deleting shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Game/Shaders/Lighting/pointlight.shader"
Deleting shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Game/Shaders/Lighting/spotlight.shader"
Error: Framebuffer incomplete: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
Process complete.

 

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mhm (there is no crash by me) but

GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
                        Not all framebuffer attachment points are framebuffer
                        attachment complete. This means that at least one
                        attachment point with a renderbuffer or texture
                        attached has its attached object no longer in existence
                        or has an attached image with a width or height of
                        zero, or the color attachment point has a
                        non-color-renderable image attached, or the
                        depth attachment point has a non-depth-renderable
                        image attached, or the stencil attachment point has a
                        non-stencil-renderable image attached.
                    
                        Color-renderable formats include GL_RGBA4,
                        GL_RGB5_A1, and
                        GL_RGB565.
                        GL_DEPTH_COMPONENT16 is the only
                        depth-renderable format.
                        GL_STENCIL_INDEX8 is the only
                        stencil-renderable format.
                   

i have to look at the models.. i think there is something.. and this is and this could be the reason for the short frame break at this point as well

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i updated my project. i bind more objects in blender together and importet it to LW. This allowed me to reduce batches.In addition, I changed some camera settings, so the FPS has increased.But for the FPS break, I currently have really no solution.

The scenes now have to be displayed as they are. otherwise I will not continue in my project. There is, of course, a solution in the further course.

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