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burgelkat

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Everything posted by burgelkat

  1. ah ok at the moment i tryed to do the same but with no luck will try your version.. Thanks a lot.
  2. Hello, i have a question about show and hide: If i Hide an Object by this script function Script:Show()--in if (self.entity:Hidden()) then self.entity:Show() end end function Script:Hide()--in if not self.entity:Hidden() then self.entity:Hide() end end then child are hide too. But if i have an Object that is at "Start" hidden. Then the Childs ( the hole object) not show after i would show it . What i have to do that all Childs are show so i have not to put in every child a script with show ? (the Childs are different Boxes and 2 ermitters) i hope you can follow what i have written
  3. i think designing the "Train Station Map" is nearly finished .. now i have to fill it with life
  4. Working on a Part of " A long Journey " Train-Station-Map
  5. Great Giana Sister? (C64 my first computer) omg i am old
  6. With this update I created a level menu. Here you can simply continue with the next Map where you left off. There is still a small problem. I think it is due to "UpdateWorld Function". If the button does not work the same, please again (possibly also 3x click) I also worked a bit with the Vergetation and Billboards. I have improved the Map "Forest" and "Countryside" a little bit
  7. Thanks i am happy that you enjoy it I think i have to make the task more transparent Its a little tricki with the pizza because the Modell overlaps the mouse icon You have to find a good position so the icon shows up I think about a menu where you can choose the Level For a save game function i think its to late to implement this afer finished maps ?!?
  8. Well, the motel room as well as the Desert-dream is done so far. Just a few changes and the dream come to an end. I hope you have fun. The Desert-Dream is with more action and some intersections. Also I tried to integrate a few tips from Macklebee and AggrorJorn. Thanks a lot for this tips. Feedback as always is very welcome. Edit: it seems there is a sound-bug in the Desert Map. If i walk then i hear shooting-sound. I have to search where the mistake is
  9. The Motel Map is now ready. Only small things at the interior should be changed. Thanks to Macklebee and AggrorJorn for their help and patience. Next comes a small map with the motel room. It's small little tricky, if your tablet is wearing to see the mouse pointer, but it works. Next will be a Motel Room Map I would be glad about a feedback. have fun
  10. beaten I'm too old for these games .. my hand coordination leaves behind
  11. Here is a small update with another map. I am extremely enthusiastic about this. I hope you like it just as well. I find the mood incredibly good. I do not want to have a screenshot, because simply let the map work on you. I hope everything works when uploading.On this map I will add a few little things. But it will only be optical matters.
  12. It is solved thanks to Macklebee
  13. no, i tested it with no post effect too. The same effect then
  14. Hallo, i have a question to this : If i put my rain.Script to PostEffect (under Root) then it looks good. but if i use a trigger to aktivate the Posteffect, then it looks like the second Picture I put this in my player Script to activate the rain: function Script:Change()--in self.camera:AddPostEffect("Shaders/PostEffects/Rain.shader") end can someone explain me what i do wrong? thanks
  15. oh thanks i change it and the specular to black not grey then it looks better
  16. Hello everybody, Someone knows by chance why the texture looks so plastic? In Blender, I set the specular intensity to 0 ..
  17. Testing Road building blocks (Made with Blender)
  18. nice looking. I find it great as the rabbit moves. i look forward to see more
  19. So 3 out of 10 maps are ready. It was quite nerve-racking . But in the end, I got my old man to do what he was supposed to do. And yes, it's just an NPC with one script. Actually, I wanted to let the old man help you but somehow he did not want to take tree trunks. There I have something to think about. Have fun.
  20. Hallo, Since I hang something with my other project Mortifer, I have tried something different. Now whether that's what I've created for a WinterTournament is enough, no clue. But I hope you have fun. So far, there are only two maps at the moment. But there will be more. In total there are 10 maps with different scenarios, effects etc. http://www.leadwerks.com/werkspace/page/viewitem?fileid=837157451 Models are from cgtrader tf3dm or turbosquid and fuse. The music is by Eric Matyas http://soundimage.org/ Feedback is welcome Have fun greetings Burgelkat
  21. The transparent shader does not work properly anymore
  22. The Garden V0.8.2 (Game Launcher) Day-Theme i try to implement butterflys for Night-Theme use the sword. Three hidden little eye-pairs watch your way at night. have fun
  23. This would be very helpful if it were in the editor
  24. Well, it's done. Act 2 is almost finished. Act 2 can be played to the end (check the game launcher). I am glad that many of my ideas have been able to implement. When I look at the timeline in which I work in Leadwerks, this shows with 1629 hours. It must surely be removed a few hours, which I have spent in the idle. If I look at the flowgraph, then I have to work even more structured in Act 3. The same is true for the scene tree. But I'm glad to be finished with Act 2 so far. And again I learned a lot while I created Act 2. There are certainly many more interesting creations. But it is my own and I am a little proud of myself to have come so far. Even if I complain a lot about myself, if I do not understand something again in LUA I hope you have fun with Act 2. Thank you to all who have tried me a little to help. There is still much to improve in Act 1 and 2. But that must wait until I have finished so far times all 3 files playable. Also a more beautiful UI is planned. When I look at so many other creations, I am almost envious I hope the upload has worked. I can test it first when the download is finished. The standalone version works quite well. The FPS number is ok on my R9 290. I get frames between 30 and 70. I would also appreciate a feedback. greetings wolfgang Edit: thats a short video about my thunder (sprites are very usefull) https://www.dropbox.com/s/j77vddtgfr4sy2m/Mortifer%202016-11-01%2015-32-04-93.avi?dl=0
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