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Josh

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Community Answers

  1. Weekend Workshop  

  2. PBR Lighting, Environment Probes, and Reflections  

    In this video we will learn about PBR lighting, environment probes, re-projected reflections, and how all they all work together to build a rendered image.
  3. Ultra Engine Level Design Tools  

  4. Ultra Engine Editor Overview  

  5. VR Performance and Scalability  

  6. Per-bone Animation  

    First pass at per-bone animations, combining upper body and lower body actions.
    This is all it takes to control this animation:
    //Load a model auto model = LoadModel(world, "Models2/merc/merc.mdl"); auto bone = model->skeleton->FindBone("spine_01_Military_Male"); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { if (window->KeyDown(KEY_UP)) { model->Animate("walk", 0.4); } else { model->Animate("idle", 0.4); } if (window->KeyHit(KEY_SPACE)) model->Animate("shoot", 0.25, 100, ANIMATION_ONCE, 0, bone); world->Update(); world->Render(framebuffer); }  
     
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