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moteldefense debug 2014 04 15 03 33 53
Work in Progress - Started by Einlander,
Very simple breakable wall script. -
Leadwerks PostEffect WaterSkyClouds (WIP)
Work in Progress - Started by klepto2,
Deffered Effects for Leadwerks Engine 3.1 (WIP) Some things to let all parts play together correctly are missing and are object to be added. -Sky Scattering -Deffered Water rendering -Simple Cloudlayer -
Transporting Mutant
Work in Progress - Started by Steam Community,
Wanted to see what would happen if Crawler passed through a transport trigger ( Rick aka: Pillar's Transport Script). -
Cyclone VR Prototype (March 2020)
Work in Progress - Started by reepblue,
This is prototype build from March 2020. I'm not continuing this.
Find out more at http://reepsoftworks.com/cyclone/
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Jetpack Car :D
Work in Progress - Started by Marcousik,
Just press Space bar to go up in the air..
Smooth landing feature is scripted.
TEMP 2022-03-25 10-12-45.mp4
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Anesthetic
Work in Progress - Started by Genebris,
Very fast and difficult arena FPS where the goal is to kill as many enemies as you can until you are dead. Collect ammo and health pickups to stay alive longer.
Features:
Bunny hopping and wall jumping 3 weapons: Anesthetic. Shotgun and Firework. Firework's rocket inherits a percentage of your speed when launched 2 types of enemies: mele and archers Steam leaderboards Painkiller OST a.k.a. "The best music in games" by Mech -
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Introduction to Ultra Engine API
Work in Progress - Started by Josh,
Here are some of the new API features you will find in Ultra Engine.
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