In my MFC control I'm using the system's double-click time as base in a timer. The interval between the first and second call is longer than the subsequent calls.
There's an AlphaBlend() function that seems to support per-pixel alpha value.
If you are doing it for icons in a ImageList, you may need to separate the alpha channel in a different bitmap.
It seems the Key class is a Virtual-Code list. Not Scancodes;
I suggest you to read About Keyboard Input (Windows) msdn.
One way I know of getting such inputs is by replacing the leadwerks window's wndproc with your own. Process the events you need, then call Leadwerks::WndProc();
I guess the OP wants something like http://store.steampowered.com/app/214360/
It's an interesting approach, it gives freedom to the player.
You'll have to make sure the player doesn't fully block the path.
As already mentioned by Evayr, rebuilding navMesh is expensive so I'd go with something like A*.
Excuse me for resurrecting an old thread, but since Leadwerks is sold exclusively on steam it would be appropriate.
A verification process to restrict access to certain categories would also be cool.
I know you mentioned the issue of maintenance, but I think it would benefit the community overall.
Ah, my mistake. I misinterpreted the code you posted.
Well, I think the best way, as already suggested by thehankinator and BlueHornet, is to compare the player's Y velocity on collision.
So, 35% Valve, 40% Leadwerks and just 25% for the real work...
Just so you know, cgtrader starts taking 30% and as your rep increases their cut will drop up to 10%;
I'll be clear: It's not fair and I'm not going to use it.
I downloaded the .fbx file but I'm unable to import it. What is the version of the FBX exporter?
Make sure that all faces of the model have a smoothing group.
The 'shadows off' problem is due to light settings in the engine, not related to the model.
Also there's this tool which enables you to export your models directly from 3DS Max to GMF file format.
If you've heard that hundreds of times then you've read hundreds of times that the release of leadwerks3 in the end of summer was just an estimate...
Also, if Josh asks $1000 for the upgrade you still could be saving a lot of money because the LE3 itself could cost $1500 or even more...
As far as I know, it's impossible to do GI with shaders, if the scene is static (no moving objects) your best option is to bake a rendered map with GI information.
I've been reading few things in leadwerks wiki and it's pretty well documented...
I'll buy this engine today or tomorrow, so...
The ifsoGUI didn't work, duplicate identifier error...
Hello again,
I was looking for a good GUI library to be used in BlitzMax and came across with this http://www.ifsogui.com/, it looks it has all features I need, but will I be able to use it with leadwerks?
Greetings!
My First post here and I must say the current engine LE2 is amazing! I've been trying it out in the last couple of days and it seems to be really powerful engine. (I also tried some other engines with mind blowing features but didn't like them)
I'm about to buy the engine but I have a few questions about it:
1- The only thing that I didn't like it so much is the current way the engine handles the shadowmaps, you can see the difference between a 'near shadow' and a 'mid away shadow', so is a "perspective shadow map projection" being considered for the next release of the engine?
2- Will LE3 have support for blitzMax as well?