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josk

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Posts posted by josk

  1. Looking forward to the sewer and cave levels.

     

    I think you are including some files in your download that are not needed. (mediafire download)

    Check through and delete to help keep the size down.

     

    Edit - Only keep bugging you because this looks like it's gonna be good. smile.png

  2. This is looking good, been having trouble downloading through indie. Is there anywhere else to download?

    Also if you edit the first post and add some download links it would be good.

  3. Great as usual, have different sound effects when you are walking on grass and rocks. Its been mentioned in other topics lately, it definatly adds to the game.

     

    I kind of started with a blank scene so most of the functionality (or sound) from my 'sandbox' level isn't in there yet

     

    Sometimes its best to start from scratch.

  4. I have some simple pick code I will try to dig out tomorrow.

     

    Scenario, I had a friendly tank driving about that when it got it in line of sight, an enemy tank would turn and fire to cause damage. The friendly tank could go behind a wall so it could not be seen and the enemy tank would stop firing. Then when the friendly tank came into view again at the other end of the wall, the enemy tank would turn and fire again.

     

    Sometimes its a case of starting a fresh project just with your problem and starting the code from scratch. I did this because the enemy tank kept firing through the wall. Sorted it though. Also take a break for a bit, watch a film sleep on it.

  5. I think im to old for Bullet Hell type games, to much going off on screen. Look forward to seeing it though.

     

    You can just use Lua scripts for certain in game objects and do the rest in C++.

     

    Have dabbled a bit in C++ but like the simplicity of Lua. As a hobby coder Lua is great.

  6. Working title at the moment, first thought was Escape Route Alpha, mentioned LockDown and it got good response. Open to ideas.

     

    Movement is smoother than the video shows, turning could be smoother though. Do want to keep the old style movement.

     

    StarCrawler looks interesting.

     

    Thanks for the feedback.

  7. A small video showing the first intergration of the FlowGUI inventoy.

     

    Lockdown (Escape Plan) is a sci-fi game in the old dungeon crawl style. Similier to and influenced by the modern game Legend of Grimrock.

     

    I will post more of the storyline at a later date but for now you are trapped on a research station which is attached to an asteroid.

     

    Lots of work to do to finish just the first level but hoping to have a demo out in the coming weeks.

     

    Had been waiting for the new update of FlowGUI so I could get an inventoy into the game. Great work Aggror.

     

    • Upvote 8
  8. This is very good, hope you are going to be taking this further.

     

    Will there be pick-ups in game? Grenades anyone. Or are you going to just have an equip screen before each mission?

     

    You forgot to put controls, specifically how you get into first person view, Click a soldier and hit space bar.

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