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Posts posted by josk
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320mb uploaded in about 2 minutes,
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Sorted with the game player installed. thanks.
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just know that not everyone might have the FlowGUI and you can´t publish it with your template since it is licensed.
I dont really want to get into making a gui so I was thinking a simple one for the template and then for my own game I would just use Flow. I need to think on this one. Thanks.
Bonus points if the scrips are independent enough to transfer to other types of games like FPS (which it sounds like they might be)I will try, its a big project for me but I'm going to see what I can do.
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Both boxs ticked, will send the data.zip
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Right its not the size, It failed to publish a 27mb game.
Some setting on my end no doubt.
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Thanks, can do, I can send a link to download the game I published to desktop.
If its the project I will have to send a link later as I will have to strip out all the folders of assets.
3GB project folder.
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No luck, tried without image and description.
Also got rid of some assets.
Theres a steam appid .txt in the folder, that wont be causing issues will it?
The error shows 14 times in the log.
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Thanks, I think I have sorted it, will let you know.
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Excellent more games in my steam account I will never get around to playing.
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No ideas forthcoming, surely I have not got everything covered!
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Still no look, same error.
File size about 320mb, In both betas, restarted pc.
Looking at the log it seems to give the error a few times.
From looking around it seems to refer to access denied.
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Tried to publish a few times but failed, this error in the log
Error: RemoteStorageGetPublishedFileDetailsResult = 15
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I dont know how far I will be going with my game template for a top down game (read more in my blog) but I wondered what you think people would like to see added and find useful.
At the moment I have added player settings i.e speed and camera, an animation manager, waypoint manager with basic ai.
I plan to add more ai, shooting and more melee. player functions including pickups, health, score. a basic configurable gui. though I will tie in FlowGUI for most.
I also plan spawning for enimies and some sort of mission script.
The aim is a set of scripts, maybe prefabs that some one can use to get their own game running. A game framework.
It can become a big project and maybe beyond what I can do though its giving me a break from my other project and I will be a better coder at the end of it.
Any thoughts ideas appreciated.
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Try re-calculate normals using set angular threshold in the model editor.
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Still working on it, Try for a demo soon, will then move onto Level 2 but with a bit of a rewrite. More info in my latest blog.
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Good link NA, I have been following these threads as I considered having the later levels of my game procedurally generated,
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I had this happen to me, when I rebooted the pc it sorted the problem though. Not updated drivers for a few months.
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Yeah very nice. A good showcase for LW3,
My levels look quite bland compared.
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I just started a 3rd person type project and used the following code to attach a weapon to the players arm.
Add code to script attached to weapon. Adjust SetPosition and Setrotation as needed.
Script.Target = nil--entity "Player" Script.gc = "" function Script:Start() self.gc = self.Target:FindChild("rHand") -- rHand is whatever name of bone local gun = self.gc:GetPosition() self.entity:SetParent(self.gc) self.entity:SetPosition(gun.x-11,gun.y-2,gun.z+6) self.entity:SetRotation(gun.x-110,gun.y,gun.z) end
Didn't the Scene tree use to show the model Hierarchy? Could just drag the weapon to the bone then.
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+1. These simple things tend to save the most time.
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I have set up a simple scene and apart from needing to set the animatoins correctly and make the model turn the right way it is working fine.
Sorry no time to set up all animations at moment.
Using monster ai script.
Have you ticked the Enabled box?
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One more thing ticked off the list, the sound for the generators now work as they should. They get louder as you reapir them and the sound range is working. Mono not stereo for that.
Still need a better sound effect for the Generators but for now its fine.
Slowly getting there.
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Will take a look at Fragmotion as well, thats being going from the BB3d days.
I know Blender is good when you get to know it, I am just after creating simple assets. My modelling skills are not great and any spare time I get will be spent coding rather than in depth model buillding. I buy most of my assets.
Thanks for all the input.
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MilkShape3d, I remember that from years ago.
I had a look at Silo and watched a few good videos, seems simple enough.
Will get around to looking at the others.
Thanks.
LockDown (Escape Plan)
in Showcase
Posted
Well Lockdown has gone up on the game player, I will do a download link soon as well.
Its actually good that another person has played it already.
I did rush the demo to get it on the game player towards the end so things of note that needs doing are
More and better presented instructions through out the game, there is ment to be a story that guides you along.
GUI is placeholder, above the inventory will be the player stats etc.
Combat is very basic. Just threw it togeather to have it working.
Animation needs doing.
Sounds all over the level need doing.
Smoke effect when you use fire extinguisher.
The access card requires 2 clicks?
Some textures need work/replacing.
Lighting, some tips would be great.
When available all feedback is welcome.