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josk

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Posts posted by josk

  1. Well Lockdown has gone up on the game player, I will do a download link soon as well.

    Its actually good that another person has played it already.

     

    I did rush the demo to get it on the game player towards the end so things of note that needs doing are

     

    More and better presented instructions through out the game, there is ment to be a story that guides you along.

    GUI is placeholder, above the inventory will be the player stats etc.

     

    Combat is very basic. Just threw it togeather to have it working.

    Animation needs doing.

    Sounds all over the level need doing.

    Smoke effect when you use fire extinguisher.

    The access card requires 2 clicks?

     

    Some textures need work/replacing.

     

    Lighting, some tips would be great.

     

    When available all feedback is welcome.

    • Upvote 1
  2. just know that not everyone might have the FlowGUI and you can´t publish it with your template since it is licensed.

     

    I dont really want to get into making a gui so I was thinking a simple one for the template and then for my own game I would just use Flow. I need to think on this one. Thanks.

     

    Bonus points if the scrips are independent enough to transfer to other types of games like FPS (which it sounds like they might be)

    I will try, its a big project for me but I'm going to see what I can do.

  3. I dont know how far I will be going with my game template for a top down game (read more in my blog) but I wondered what you think people would like to see added and find useful.

     

    At the moment I have added player settings i.e speed and camera, an animation manager, waypoint manager with basic ai.

     

    I plan to add more ai, shooting and more melee. player functions including pickups, health, score. a basic configurable gui. though I will tie in FlowGUI for most.

     

    I also plan spawning for enimies and some sort of mission script.

     

    The aim is a set of scripts, maybe prefabs that some one can use to get their own game running. A game framework.

     

    It can become a big project and maybe beyond what I can do though its giving me a break from my other project and I will be a better coder at the end of it.

     

    Any thoughts ideas appreciated.

  4. I just started a 3rd person type project and used the following code to attach a weapon to the players arm.

     

    Add code to script attached to weapon. Adjust SetPosition and Setrotation as needed.

     

    Script.Target = nil--entity "Player"
    Script.gc = ""
    
    function Script:Start()
    self.gc = self.Target:FindChild("rHand") -- rHand is whatever name of bone
    local gun = self.gc:GetPosition()
    
    self.entity:SetParent(self.gc)
    self.entity:SetPosition(gun.x-11,gun.y-2,gun.z+6)
    self.entity:SetRotation(gun.x-110,gun.y,gun.z)
    
    end
    

     

    Didn't the Scene tree use to show the model Hierarchy? Could just drag the weapon to the bone then.

  5. I have set up a simple scene and apart from needing to set the animatoins correctly and make the model turn the right way it is working fine.

    Sorry no time to set up all animations at moment.

     

     

    Using monster ai script.

     

    Have you ticked the Enabled box?

    • Upvote 1
  6. One more thing ticked off the list, the sound for the generators now work as they should. They get louder as you reapir them and the sound range is working. Mono not stereo for that.

    Still need a better sound effect for the Generators but for now its fine.

     

    Slowly getting there. smile.png

  7. Will take a look at Fragmotion as well, thats being going from the BB3d days.

     

    I know Blender is good when you get to know it, I am just after creating simple assets. My modelling skills are not great and any spare time I get will be spent coding rather than in depth model buillding. I buy most of my assets.

     

    Thanks for all the input.

    • Upvote 1
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