-
Posts
567 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Posts posted by josk
-
-
Just thought if you had printed the books already might as well sell them
-
Offline docs would be good, noticed this when the server went down the other night.
Josh what are your plans regarding the Box version including book? Can we buy the book seperate?
-
Had to install the 32bit (not64bit) version of jdk.1.7.0_15 and jre7 into the eclipse folder before I could compile Darkness Awaits.
Got an APK now.
-
When put like that its simple. Thanks for explaining.
-
Got it working by drag and drop.
-
Nope , in the demo game the barbarian have only
AnimationManager and Player scripts attached.
It's a simple travelling camera.
The Camera in the demo has the 3rdperson script attached. I could not find where it was set either. Are you ment to set in Editor but bugged?
I set a Camera with basic controls in the App Script at the moment, I didn't need a 3rd person camera.
-
Hi, im seeing no "helpers" for lights or cameras in any viewports? Should i be able to?
Andy
Copy the Icons folder from Darkness Awaits/Materials, Camera should be around.
- 1
-
You also need to add Animation manager script, also mass was 1.
-
Not at PC now but did you set as player controller under physics I think.
-
Drag the Barbarian into your scene, then in the scene editor right click on SKIN_MESH and add script.
-
Only first impressions but looking good. 3DWS with added game engine, Excellent.
Price in the store is great, $199 and $99 for Android or ios.
-
So if I have this right to make games for mobile you would have to use C++ or LUA, Could you make a complete game with LUA?
I used BlitzMax with LE2 but I assume you could only do PC games with that.
-
Keeping LE2 and updating would be good.
-
Just got myself a GTX660 TI and would recommend, for the extra money I didn't think a 670 was worth it.
-
i have a Nexus 7 and a S2 and they both seem good for 3D.
-
Great skies, thanks.
-
In Blitzmax I have
pointentity (fw.Main.camera,marine:TEntity,3,1.0,0.0)
and it works fine.
In Lua according to the wiki its
entity:Point( entity, axis, rate , roll )
-
Also this thread
Note towards the bottom of the thread about the download in macklebee's blog.
-
Excellent, keep it up.
-
Code working perfect here too, also working with the sound code you put in the c++ section.
Maybe worth putting it all in this thread.
Thanks.
-
hello!when i run the updater I have this error:"Incorrect password" .however i upgraded to Le2.3 and i received message from josh.
If you have had LWE sometime, Josh sent out a new set of keys back in July 08.
-
Downloading now but have to go to work.
I think I might be late.
-
Hi everyone.
Like the new forum.
Now I have more time and with 2.3 available I should be more active.
LE3 Marker node
in Suggestion Box
Posted
A graphic to show pivots in the Editor would be good.