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Posts posted by josk
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If you have a moving object and a stationary object.
Call your moving object gobbo in the Scene editor.
attach the following script to the stationary object.
function Script:Collision(entity, position, normal, speed) being = entity:GetKeyValue("name") if being == "gobbo" then self.entity:Hide() end end
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This looks great, like the desin.
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You can create a box and set it as trigger under the Physics tab, then you can reference it from code.
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Had me scratching my head for a bit until I saw this.
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2 projects, with a 3rd yet to be started. I can imagine started more before I manage to finish a single game. Gobo Soup is the main project which I have started from scratch. More thought has gone into it, just about worked out the level design system to allow more levels easier.
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Some good info in this post. There might have been a few ups and downs but everythings starting to fall into place. Looking good and am looking forward to 3.1.
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I have SmartPacker which is a great product, expanding it would be good. Crowd funding through Kickstarter seems to be the way. I would back it.
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Will Linux support be included with 3.1 or an upgrade like the Android/ios?
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The tutorial by Aggror is good, I use Lua but made sense of it.
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Approved system would be good, the suggestions you stated are needed and will help workflow.
Also the copy/paste in the Lua Editor needs fixing, I think it has been mentioned in the bug reports.
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The price of Leadwerks 3.0 was lowered because it was focused just on gameplay and the editor. I'm not developing an OpenGL 4 renderer for free
My post wasn't clear, I'm happy to pay for and I think you have to charge for a OpenGL 4 renderer, I also think most people are.
Its more a a clarity on price, if its $200 for kickstarting linux/windows/mac which I understand is 3.1, how much for a current user to do the same. If its $200 its means they will have paid double.
i know we have LE3 now so get to use in advance, Some current people might be happy to pay upfront.
Also what about adding European postage for the t-shirts
I need to add to my collection.
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Did I read that the Pledge levels on Kickstarter are for Leadwerks 3.1 , if so Is it worth having a pledge level for existing owners of LE3 who want Linux?
For example $100 for Linux but get 3.1 upgrade for Windows/mac when available.
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Yeah, sorry. Doing two things at once.
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As cassius says.
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I will just make a cup of tea and then get comfortable
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Video wont play, saying its private.
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Like the 40k universe but not played 40k for a while, just got an Eldar Wraith knight to paint. Should make a nice decoration to stand next to my pc monitor. Might be tempted to get an Eldar army though.
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One hobbyist to another I think LE3 is the way to go, it might not have everything you want at the moment but by the time you have found your way around the editor and got a basic game up and running hopefully more features will have been added.
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If you have a model or just a primitive box, using the command PhysicsSetRotation does not work if you set Physics mode to Character Controller. It does work setting as Rigid Body.
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+1 for notifications.
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I come from the Blitz user base and what I have always liked is being able to buy a Template/framework.
It can make things easier to learn, Sprite Candy, Grey alien framework and Ignition Framework all gave me good ideas and a better understanding of how things work. It would be great if there was some templates and maybe with LE3 hopefully getting on Steam it might pay to make some. Whether its in house or by a budding Grey Alien.
Not sure if I would want them, I'm happy just tapping code in and hoping it works. then again I probably would buy a Template just to support Leadwerks.
I w
If I where to make an NPC with waypoints
- Create NPC class
- Give it a movement state:
- Idle
- Walking
[*]Give it a behavior (state)
- Patrolling
- Firing
- Seeking
- Fleeing
[*]Based upon how much life, ammo or team mates left you can change its state.
[*]If nothing is going on return to patrolling state
- Seek the last know waypoint and walk to it.
[*]Make sure that the NPC has a Path object attached
- The path object knows all the waypoints.
[*]If patrolling and waypoint is reached, set current waypoint to next waypoint.
- Idle
i was going to reply to this but you said it much clearer and better.
- Create NPC class
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done.
Collision with particular object?
in Programming
Posted
@Rick
unless I have misunderstood you, If you use require you don't need to duplicate code, its kind of like an entity having mulitple scripts.