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josk

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Posts posted by josk

  1. @Rick

    You can do the same with 1 script but you have to put this code into each script, duplicating the effort.

    unless I have misunderstood you, If you use require you don't need to duplicate code, its kind of like an entity having mulitple scripts.

  2. If you have a moving object and a stationary object.

    Call your moving object gobbo in the Scene editor.

    attach the following script to the stationary object.

    function Script:Collision(entity, position, normal, speed)
    being = entity:GetKeyValue("name")
    if being == "gobbo" then self.entity:Hide() end
    end
    

    • Upvote 1
  3. This is great, also nice relaxing music while you watch the video.

     

    I'm assuming normal/hover/click image would show a different image on clicking.

     

    Do you record video with Fraps?

  4. 2 projects, with a 3rd yet to be started. I can imagine started more before I manage to finish a single game. Gobo Soup is the main project which I have started from scratch. More thought has gone into it, just about worked out the level design system to allow more levels easier.

  5. The price of Leadwerks 3.0 was lowered because it was focused just on gameplay and the editor. I'm not developing an OpenGL 4 renderer for free

     

    My post wasn't clear, I'm happy to pay for and I think you have to charge for a OpenGL 4 renderer, I also think most people are.

     

    Its more a a clarity on price, if its $200 for kickstarting linux/windows/mac which I understand is 3.1, how much for a current user to do the same. If its $200 its means they will have paid double.

     

    i know we have LE3 now so get to use in advance, Some current people might be happy to pay upfront.

     

    Also what about adding European postage for the t-shirtssmile.png

    I need to add to my collection.

    post-54-0-44055500-1372011440_thumb.jpg

  6. One hobbyist to another I think LE3 is the way to go, it might not have everything you want at the moment but by the time you have found your way around the editor and got a basic game up and running hopefully more features will have been added.

  7. I can't imagine an indie guy or little team producing such games with such quality,animation,effects, interfaces, and all art content.

     

    No, but I can imagine an indie coder or team making a more fun game.

    • Upvote 1
  8. I come from the Blitz user base and what I have always liked is being able to buy a Template/framework.

     

    It can make things easier to learn, Sprite Candy, Grey alien framework and Ignition Framework all gave me good ideas and a better understanding of how things work. It would be great if there was some templates and maybe with LE3 hopefully getting on Steam it might pay to make some. Whether its in house or by a budding Grey Alien.

     

    Not sure if I would want them, I'm happy just tapping code in and hoping it works. then again I probably would buy a Template just to support Leadwerks.

     

    I w

    If I where to make an NPC with waypoints

    • Create NPC class
    • Give it a movement state:
      • Idle
      • Walking

      [*]Give it a behavior (state)

      • Patrolling
      • Firing
      • Seeking
      • Fleeing

      [*]Based upon how much life, ammo or team mates left you can change its state.

      [*]If nothing is going on return to patrolling state

      • Seek the last know waypoint and walk to it.

      [*]Make sure that the NPC has a Path object attached

      • The path object knows all the waypoints.

      [*]If patrolling and waypoint is reached, set current waypoint to next waypoint.

     

    i was going to reply to this but you said it much clearer and better.

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