-
Posts
567 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Downloads
Posts posted by josk
-
-
Count me in.
-
I think the tournie should last 2 weeks rather than 3, whichever I should be in.
- 1
-
Thanks for running the tournament and congrats to Rick for winning the first of hopefully many tournies to come.
I hope I don't need to make a speech for 3rd place.
-
Maybe Josh can choose the theme.
-
Thanks I have now got it working and understand Lua that bit more.
I initially had the For code in a script which was attached to many entities but then realised that code would be getting called 50 times. So it only needs to be in the App script.
I will remember the Lua forum tag, learning new things all the time.
-
land.script.block is given the final number as in 10 for a = 1,10
I need each Land to be given the numbers 1 through 10.
Also I need the numbers 1 through 50 by using
for a = 1,10 do
for b = 1,5 do
Any ideas?
-
The theme 2 days before is good, that way people cant start early. The theme isn't game type just whether its based on the colour green or bouncing for examples. Makes people think.
-
Ultimate Unwrap is the way to go, a cracking piece of software.
-
I think they might be a problem with the second For command, when I set a breakpoint it only shows the second For.
If I only put one For in it works but the entities are not in the right position then.
Some math might get rid of the second For!
-
In the App file I create some instances of a model, I then attach the square Lua file.
In the Lua file there is
Script.block = 0.
How can i change that value using code in the App file, or can you?
for a =1,10 do for b =1,10 do land = tolua.cast(land:Instance(),"Model") land:SetScript("Scripts/Player/square.lua") land:SetPosition(a,0,B) land.block = land.block + 1 -- this does not do it end end
Can someone set me straight.
-
I know its late but here's a exe as well as the vid, with only a basic level, very little coding and none of the game play and/or map creation I wanted to add I did not think it was worth putting up.
I encourage people to join the next tournie, it does you a lot of motivation.
- 2
-
Frames start dropping after 240 ish.
can never have too many oildrums.
-
I did start on two different projects, didn't finish either one, let that be a lesson. I must admit I had very little time this week.
Anyway I thought I would show a vid of my projects. First part is my second project, in theory you are a tank being chased by enemy tanks. You get pick-ups and both tanks can fire.
The second part is a defender type. Both are basic.
- 1
-
Two great little demo/games. Sorry not managed to produce anything myself.
-
Maybe set gravity to false.
-
I'm in, wont be much but it will be more than nothing
-
Me too, though I have only bought Don't Starve and System Shock 2 this time. So far.
I have made .36p from selling some badges though.
-
Your right, no movement with two objects.
-
No, the child should move as well. I attached a camera to a model and it works, or it could be a model to camera!
-
I'm another that agrees with Aggror. I think people like to get involved with the direction LE3 takes and see more information about what is being added, getting fixed or improved.
Rastar's idea sounds good.
-
Just had a look, if my character is a box built in the editor it stops, if its a model from an external source it goes through.
Set it to collision trigger it works. Basic code in the payer folder but working example.
-
On my map my character passes through, still picks up the collision. i have the stationary object change colour when collision occurs.
-
Have you unchecked navmesh. also on the stationary object I have collision type as Prop with no mass.
-
After playing around I think I understand, basically though if we could add custom collision types under the Physics tab that would help.
Lua tutorials
in General Discussion
Posted
Go through all these tutorials by Aggror.
Evan though the video's are in C++ they are easy to follow, play around with the code.
Lua has a nice learning curve, easier I think than Unity Script.
Also Leadwerks has a nice community that will answer many questions.