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Posts posted by josk
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Build a new terrain, then if you try to select something in the viewports you cant. Can only select in Scene tab.
If you go and create a box, it will then return to normal.
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I think the space issue should have been fixed with the latest update.
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Welcome, backed rogue System when it was on Kickstarter looks very promising.
I'm sure you will do well with LW 3.1, maybe Greenlight on Steam when the time is right.
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On my android phone there was an option to view page as normal website, I think it was on the catalog screen.
I found it better that way.
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Sorted it, just needed to copy the new shaders folder over to my old projects folder.
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Created projects fine now, just been away from it for a bit. I think i'm rusty.
Still a problem with assets from old projects.
The assets seem to be loading but are not visible, I get
Loading shader "C:/Leadwerks/Projects/game/Shaders/Model/default.shader"...
Error: Failed to load shader "C:/Leadwerks/Projects/game/Shaders/Model/default.shader"
etc in the output window.
If I hover the mouse over the asset window I can see the name of models/textures but nothing is visible.
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My steam install defaults to Steam\steamapps\common\Leadwerks Indie Edition
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Steam installation defaults to C:\Program Files (x86)\Steam\steamapps\common\Leadwerks Indie Edition.
I will try re-installing.
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Having trouble importing old projects into the Steam edition. No assets show up, any ideas.
Also there is no project folder in the Steam edition. What is the default folder for projects?
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Using the default path in Project manager you get the error
The project path cannot contain spaces, due to limitations of some supported platforms.
Had to choose a different folder.
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Running from Steam I find its trying to load stuff from my old installation of Leadwerks 3, (didn't want to delete yet) so getting errors. I think its a case of changing the path but cant find the right path at the moment.
Ignore I just needed to import MYGAME throught the project manager. It was trying to load an old map.
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Just seen Leadwerks on Steam, congrats.
Must feel good.
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Congrats to the winner and to the other entries.
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Some good entry's.
None from me, real world means very little coding until after christmas.
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The idea is the hard part with this one, I had about 4-5 before settling on one I thought I could do something with.
No fancy graphics just a little game demo, once you fire up LE and start coding motivation will come.
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Don't worry I'm not starting my project until Sunday, I have at last got an idea though.
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Elements... couple of days thinking about it and I will make make a start at the weekend.
Good to see more entering.
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I used the following for a high score table.
local path = "MyFile.txt"
local stream = FileSystem:OpenFile(path)
if (stream) then
stream:WriteFloat(HighScore)
stream:Seek(0)
stream:Release()
end
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Not picked up my nexus 7 for a few month's, might have to investigate.
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I don't mind if you announce it early.
I am now off work for 4 days in a row, then only 1 day off in the next 2 weeks so perfect time to make a start
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This looks great, might get me back into mmo.
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Been playing ibomber defence pacific. Thanks Rick.
Looking forward to next puzzle.
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I find personally Lua easier than Unity Script but thats maybe because Unity seems more complicated than it is.
I have tried other engines and do like Unity but choose Leadwerks. I wont name all the engines i have tried but I am your typical hobby coder like yourself, Never gets anything done
Creating new weapon Prefab
in General Discussion
Posted
To turn your weapon, in the physics tab change Character angle to 180.