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Posts posted by josk
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Have a good luck at this topic
http://www.leadwerks.com/werkspace/topic/10369-fuse-software-from-mixamo/
You have to constrain the animation root node.
I used Ultimate Unwrap to do it this way
If anyone else needs it basically load the model, click on Bones in the tab on the right, double click mixamorig:hips.
Then in the Bone Editor click edit P, click copy all, unclick x and z, paste all.
Some one recommened BVHacker.
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I agree the tutorials are very good, the Lua scripting ones cover a lot and is explained well.
Theres one or two things I found that I didn't know or had forgotten.
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https://drive.google.com/file/d/0BwF2awnah2U9R0o0RnAyY2JyV2c/view?usp=sharing
Open the model editor by double clicking on any model.
Alter Size, Physics or something and save or just save.
Error occurs.
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It occurs when I press the save button in the model editor. Not tried the other way.
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I started a new project and theres no problems with the model editor, when I go back to my other projects problem is there.
If I start a new map on the old project or load the temp map the problem has gone.
So my main map for my last few projects show the problem.
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autorefreshassets=1 ShowWelcomeScreen=0 autobackenabled=1 TextureLock=1 FileSortMode=1 ShowToolbar=1 autosavepath="Autosave/" mappath="Maps/" assetpath="" autobkstate=0 autobackup=5 projectauthor="Josk" projectcopyright="Josk 2015" defaultprojecttype="Lua" openfilename="C:\Program Files (x86)\Steam\steamapps\common\Leadwerks Indie Edition\ThirdPersonTemplate\Maps\ThirdPrsonTemplateMap.map" openlastfile=1 playanimation=0 lastactionid=0 mainsplitterposition=330 subsplitterposition=0 EnableLegacyFeatures=0 projects="C:/Leadwerks/Projects/DarknessAwaits\Darkness Awaits.werk|C:/Leadwerks/Projects/Gob\Gob.werk|C:/Leadwerks/Projects/LunarLander\Lunar Lander.werk|C:/Leadwerks/Projects/GobboSoup\Gobbo Soup.werk|C:/Leadwerks/Projects/game\game.werk|C:/Leadwerks/Projects/Collision\Collision.werk|C:/Leadwerks/Projects/tester\tester.werk|C:/Leadwerks/Projects/Test\Test.werk|C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/_CommonRedist/MyGame\MyGame.werk|C:/Leadwerks/Projects/steamtank\steamtank.werk|C:/Leadwerks/Projects/SpaceHulk\SpaceHulk.werk|C:/Leadwerks/Projects/Tank\Tank.werk" projects31="C:/Leadwerks/Projects/DarknessAwaits\Darkness Awaits.werk|C:/Leadwerks/Projects/LunarLander\Lunar Lander.werk|C:/Leadwerks/Projects/GobboSoup\Gobbo Soup.werk|C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/_CommonRedist/MyGame\MyGame.werk|C:/Leadwerks/Projects/Tank\Tank.werk|C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/April4\April4.werk|C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/ShapesAlive\Shapes Alive.werk|C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/Cleanproject\Cleanproject.werk|C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/model\model.werk|C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/Tute\LeadwerksTutorial3_1.werk|C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/CH\CH.werk|C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/Space\Space.werk|C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/Tanked\Tanked.werk|C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/StarCat\StarCat.werk|C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/FlowGUi\FlowGUi.werk|C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/LockDown\LockDown.werk|C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/ThirdPersonTemplate\ThirdPersonTemplate.werk" hollowthickness=16.0000000 workshopquerytype=1 currentproject="steamtank" onlypublishusedfiles=1 currentproject31="ThirdPersonTemplate" showmodelhierarchy=0 showviewportsliders=1 showmodelvertices=0 warninggiven_entityocclusionculling=0 ViewportPerspectivePanSpeed=1.00000000 ViewportPerspectiveMoveSpeed=0.200000003 ViewportPanSpeed=0.500000000 multisamplemode=16 camerasmoothing=0.500000000 lightquality=2 sandboxmode=1 showinvisiblematerials=1 showcm=0 rendermultisamplemode=4 showconsole=1 tessellationquality=3 modeleditorshowphysics=1 autocollect=0 resetviewportspeed=0 steamusername="" steambuildpath="" SuppressUppercaseConversion=0 screenshotfile="C:\Users\john\Documents\Leadwerks\Screenshots\screenshot1.jpg" screenshotresolution=2 screenshotwidth=1024 screenshotheight=768 showbrushwidgets=1 UnlockBetaFeatures=0 anisotropicfilter=8.00000000 trilinearfiltermode=1 screenshottitle="CH" screenshotdescription="The start of a turn based strategy game in Leadwerks 3.1." videotitle="LockDown (Escape Plan)" importimagepath="C:\Users\john\Documents\" videodescription="The first pre-Alpha level of LockDown(Escape Plan) to show the first intergration of the FlowGUI inventory." viewportliveupdate=1 fov=70.0000000 IDEFontName="Courier New" IDEFontSize=10 undolevels=100 gutterbackgroundcolor="0.250980407","0.250980407","0.250980407" gutterforegroundcolor="1.00000000","1.00000000","0.501960814" ShowLineNumbers=1 CodeFolding=1 perspectiveBackgroundColor="0.184313729","0.313725501","0.450980395" selectioncolor="1.00000000","0.000000000","0.000000000" selectiontabcolor="1.00000000","1.00000000","1.00000000" drawobjectcolor="1.00000000","1.00000000","0.000000000" boundingboxcolor="1.00000000","1.00000000","1.00000000" entityguidecolor="0.000000000","1.00000000","1.00000000" debugmodewarninggiven=1 codeforegroundcolor="1.00000000","1.00000000","1.00000000" codebackgroundcolor="0.137254909","0.137254909","0.137254909" stringcolor="1.00000000","0.000000000","0.000000000" commentcolor="0.000000000","1.00000000","0.000000000" keywordcolor="0.000000000","0.501960814","1.00000000" macrocolor="1.00000000","0.000000000","0.000000000" majorgridlinescolor="0.423529416","0.423529416","0.423529416" minorgridlinescolor="0.294117659","0.294117659","0.294117659" origincolor="1.00000000","1.00000000","1.00000000" codefoldingcolor="0.984313726","0.0156862754","0.839215696" MinModelColor="0.501960814","0.250980407","0.000000000" MaxModelColor="1.00000000","0.749019623","0.000000000" MinBrushColor="0.000000000","0.250980407","0.250980407","0.000000000" splashscreenduration=0 MaxBrushColor="1.00000000","1.00000000","1.00000000","0.000000000" projectspath="C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition" LastAppliedMaterialPath="addons/scifi interior construction kit/wallsegmentb.mat" lastappliedmaterialfileid=0 SelectionIgnoreHierarchy=0 BackgroundColor="0.137254909","0.137254909","0.137254909","1.00000000" SceneBrowserSplitterOrientation=0 SceneBrowserSplitterPosition=400 vsync=1 vpanely=0 CameraLookSpeed=1.00000000 assetbrowserrecursiveview=0 MaterialEditorModel=0 ViewportGridMajorLines=8 CodeCompletion=1 ShowObjectBar=1 InstantCreate=1 GridSnap=1 View0=0 View1=1 View2=3 View3=2 scriptpath="Scripts/" prefabpath="Prefabs/" DrawPhysics=0 DrawNavigation=0 useglobalcoords=0 RecentFiles="C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/ThirdPersonTemplate/Maps/ThirdPrsonTemplateMap.map","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/FlowGUi/Scripts/FlowGUI/Maps/Inventory.map","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/April4/Maps/start.map","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/ThirdPersonTemplate/Maps/temp.map","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/Tute/Maps/Tutorial14_Pathfinding-endResult.map","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/Tute/Maps/Tutorial14_Pathfinding.map","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/April4/Maps/sbx.map","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/_CommonRedist/MyGame/Maps/07-AI and Events.map","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/LockDown/Maps/particlespack.map","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/LockDown/Maps/backthere.map" RecentScriptFiles="C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/ThirdPersonTemplate/Scripts/Objects/GuiManager.lua","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/ThirdPersonTemplate/Scripts/Objects/Inventorymanager.lua","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/ThirdPersonTemplate/scripts/objects/background.lua","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/ThirdPersonTemplate/Scripts/Objects/ItemManager.lua","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/ThirdPersonTemplate/Scripts/Objects/Player/Hero.lua","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/ThirdPersonTemplate/Scripts/Objects/Player/CameraHero.lua","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/ThirdPersonTemplate/Scripts/Objects/Background.lua","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/ThirdPersonTemplate/Scripts/App.lua","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/ThirdPersonTemplate/Scripts/Objects/Enemy/ThirdPersonCrawler.lua","C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Indie Edition/ThirdPersonTemplate/Scripts/Objects/AI/MonsterAI.lua" DrawEntityColor="0.000000000","1.00000000","1.00000000","1.00000000" AutoUpdateProperties=1 invertmousezoom=0 leftpanelstate=0 rightpanelstate=1 centerpanelstate=1 leftpanelposition=280 rightpanelposition=280 centerpanelposition=100 rightpaneldockableelements="" centerpaneldockableelements="" leftpaneldockableelements="" undockeddockableelements="" undockeddockableelementsshape="" RealtimeRender=0 ShowStats=1 MinBlockSize=0.00999999978 DisplayBlockSize=1 EditLockAngle=5.00000000 EditTabSize=8 BrushGuideColor="1.00000000","1.00000000","0.000000000","1.00000000" MainWindowShape="350","122","1024","768","1" MainWindowSplitterPosition=280 MainWindowSplitterOrientation=1 ViewportLayout="-7","-5" MainWindowMode=0 AssetBrowserSplitterPosition=300 AssetBrowserSplitterOrientation=2 AssetBrowserThumbnailSize=6 MaterialEditorSplitterPosition=309 MaterialEditorSplitterOrientation=1 MaterialEditorShape="1185","640","735","400" ModelEditorSplitterPosition=251 ModelEditorSplitterOrientation=3 ModelEditorShape="1123","466","797","574" TextureEditorSplitterPosition=200 TextureEditorSplitterOrientation=1 TextureEditorShape="1170","590","750","450" ShaderEditorSplitterPosition=200 ShaderEditorSplitterOrientation=1 ShaderEditorShape="0","0","0","0" ScriptEditorSplitterPosition=197 ScriptEditorSplitterOrientation=0 ScriptEditorShape="350","122","1024","768" FontEditorShape="0","0","750","450"
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Windows 8.1
It happens just saving in the model editor, not just resizing.
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I have tried resizing some models using the model editor and when I save the resize the editor crash's with an exception Access Violation.
I trid this with the following fron the workshop
Torch medkit Lifebelt and Old can.
Latest Beta.
I think its just saving in general with the model editor.
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I got myself one of these for about £650 at the beginning of the year.
17.3" MSI GP70 Gaming Laptop,Core i5-4200H,1TB,8GB DDR3,840M 2GB GDDR3, DVD, WIN 8.1
runs Leadwerks fine.
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I dont use it as much as I should, the suggestions would be good especially zooming.
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- AI moving randomly between some points or inside some area zone instead of patroling
The ai now how a random checkpoint check box, if set to true the ai will choose a random waypoint rather than follow a set route. Just watched it and it seemed ok, the ai even went full circle at one point, back and forth between two and other random combinations.
Will start a worklog.
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Does seem a bit dark, not after any horror content yet but a meat cleaver and an old style gramaphone would look good.
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If you close the launcher unsubscribe from the game, then resubscribe.
Wait for it to download, may take a bit of time for it to start downloading.
Once it s downloaded open Launcher and it will work.
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Its working now, but it was not straightforward.
At first even though the game was uploaded it was playing the orignal game.
Then it updated and would not load from the launcher it was saying "Failed to download Workshop item"
After unsubscibing the game and restarting the launcher which I had to do a couple of times the updated version of the game worked.
After first closing the game it caused steam to hang and crash.
But after a game Launcher restart where it seemed to download the game again it plays fine.
Just played the updated One more Day. Had to unsubscribe and relaunch to play.
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Restarted pc and upload worked first time though when I play it through the Game Launcher it plays the original version.
After uploading it takes you to the steam page and you see the downloading bar and it says you have downloaded on the download page.
I am getting like xtom "Failed to download Workshop item"
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I was asking about a simple to use moddeling program a short while ago and decided on Silo as it was easy to use and had some nice simmple tutorials.
Original post here
I was being cheap and waiting for an offer and here it is, purchased.
Thanks for any that recommend it.
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When I try to update a game in the workshop it crashs and closes down LE.
Is it a case of deleting the current game for now?
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Ok, thanks got it working..
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Can this thread merged with the other or be locked, thanks.
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Window opens and closes straight away
from the clipboard
Initializing Lua...
Lua sandboxing enabled.
Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Player/Scripts/Error.lua"
Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Player/Scripts/App.lua"
Lua Error: [string "C:/Program Files (x86)/Steam/steamapps/common..."]:18: attempt to index field 'window' (a nil value)
Process complete.
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I was assigned to Research Station Alpha a few months ago. Built into a hollowed out asteroid which orbits a star in a long abandoned system light years from Earth.
Why i got stationed here when my career is almost at an end is the question I have asked myself many times each day I have been here.
I go about my dutys even though the jobs are minimal and just more of the same old.
All I remember this day is that I went into a storeroom and then the room shook as the lights went out, I must have hit my head because now I have the most incredible headache which in this case is not induced by to much alcohol or to much caffiene.
The emergency lights are on so the generators must be out, thats a simpe job that I best do before the major gets on the comms.
Theres an intercom at the bottom of the stairs near the canteen, I might get some information there.
Also the canteen is where I left my access card and maybe some Tablets for my head.
(Intercom and tablets did not make this version)
I can get into the equipment locker then because I have a bad feeling I will need them.
Download attachment: LockDown.zip
The game.
Discover the secret of Station Alpha and survive whatever has happened. Use your skills and equipment wisely to solve any puzzles.
Find other station personnel who might aid you.
Press C to view controls
W,A,S,D movement
Q,E turning
F for interaction
Click inventory items to use
Click coloured blocks then move them with your arrow keys.
1,2,3 to change resolution.
This is a rough alpha demo of the first level. Read more in this thread. about what got left out and things I know that need doing. The story is rough but you get the gist. Only one starting professon, hope you like it.
Video and picture will be updated asap.
Feedback and suggestions appreciated and gladly accepted.
Started a new thread, must do it when you submit a game.
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Will write up a description and get it uploaded.
Sunday had been mainly a day of rest this week for me.
Getting a bad cold while having a cracked rib isn't the best combination.
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Some great ideas there YouGroove, more than enough to keep me going.
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Did you say you are going to send a few keys out so we could pass on to our friends at some point.
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Summer Games Tournament
in General Discussion
Posted
Is this American summer as Uk summer can be any type of weather!
Will have a think to see if I can come up with something.