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Posts posted by josk
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Near the top of Main.lua just put your global variable.
HitPoints = 100
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Nice game.
Increased spawn rate of enemiesI found the spawn rate fast enough if not a bit too fast before, will take another go.
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Played it, looks nice.
Went into the first room and then not sure what I was ment to do.
It said left click on button to toggle doors, which button?
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The zone called me.
I remember playing Smash tv back on megadrive or Playstation and found the zone, unbeatable until my contact lense popped out from not blinking.
Theres a lot you could do to this game, maybe drop first aid, have different enemies that maybe fire two bullets.
Shooting enemy bullets would be good. More points for head shots with some nice exploding brains.
More weapons.
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Like it, maybe add a second hand. This could hold a flame all the time like a torch or evan carry a torch.
Look forward to more.
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Check the mass of the npc. If it's low it can bounce away
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Make sure you have LW Game Launcher installed before publishing.
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Under Physics tab of entity set Character Angle to 180.
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Still not got it working.
Just confirming it works fine on my other two laptops. Just not desktop pc.
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Windows 8
Works fine through that page, as in it takes me to the game page.
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As the title says cant seem to be able to click on an image.
In a small part slightly above each image the hand appears but no response to clicks.
Played games through launching from this site.
Have tried reinstalling etc.
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Just a bump in case any one is having trouble.
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Only just noticed, cant see where to change, Is it tools options?
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I noticed in the scene tab that when you place an object the position numbers were higher.
They now show position in cm.
Has something changed in the last update?
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To use self.alertnoise you would have to put at the top of your script
Script.alertnoise = false
if self.entity:Follow(self.target.entity,self.speed,self.maxaccel) then if prevmode~="chase" then if self.sound.alert then if self.alertnoise == false then self.entity:EmitSound(self.sound.alert) self.alertnoise = true end end end end
The above is quite crude but should do the job.
You will also need to set the alertnoise to true again at some point.
It will be worth going through the tutorials on Lua, the basics can be picked up quite quick.
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Where the code for the noise is
if self.alertnoise == false then
playsound code etc
self.alertnoise = true
end
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For now if you parent them togeather they will rotate fine.
I have some crates in my game like this so I can just move and rotate into diffrent rooms. I then just pick individual ones to make adjustments on if needed. Just not the parent.
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Updated my game yesterday on the game launcher and noticed it didn't update my game, Restarted steam and unsubscribed etc to no avail.
I got it to update today by having the Game Launcher open,
Unsubscribing the game.
Closing Game Launcher.
Open Again and click on launch game with out subscribing.
It downloaded the new version of the game this time.
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Those big scripts can look complicated.
I have started doing more smaller scripts that can be used between projects. Adding to the script panel so properties dont need changing in code between projects.
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Check this post near bottom, I showed how I got it working
http://www.leadwerks.com/werkspace/topic/11449-fbx-animations-not-working/
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1600x900 isn't a common resolution.
1600x900 is the 3rd most popular resoulution according to Steam.
http://store.steampowered.com/hwsurvey
My second monitor is 1600x900.
Monitor rage
Cobra
in Showcase
Posted
Model looks good, will look out for greenlight.
Will you unlock characters or have them playable from the start?
Will they have diffrent abilites?
The wall is good for the enemy to hide behind, can see the jeep in the background. Kept expecting one to drive past with a recoiless rifle or rpg being fired from it.
Never really used the roll to busy shooting.
Too many granade drops and a bit more splash damage me thinks. Maybe some drops could be temp invincibility.
Anyway looking good, look forward to more.