Since upgrading to le 4.2 one of my existing rojects runs ok in visual c++ 2015, but the other has multiple errors in a header file called evp.h. I have no idea what this file is its not mine. Anyone know ?
I am using c++.
I prefer written tutorials as it is easier to check back on them than to replay a video many times. Also listings in a video are difficult to see sometimes.
Quote... In physics, mass is a property of a physical body. It is the measure of an object's resistance to acceleration
if you had an object with a mass of 10 then a character with a higher mass could move it on collision.
I am trying to re-install gamelauncher from steam site but my eyesight is not good and I can't find where to download it from. Anyone can guide me?? Thanks.
The problem is my main character can turn its back on enemy but the attack anim continues.I need to end that animation at that point to a walk or run animation. Thanks for replies.
In my third person game the main character has a swordfight with enemy. I use GetDistance to check if they are near enough to fight then the animation starts.The problem is its possible to use the mouse to turn the main charcters back on the enemy and the attack animation continues, which looks silly.Is there some way I can fix this? Thanks.
I am starting a new map for a third person game. It will have large pools of water through which the character will walk. I need the depth to be waist level in pool center.What is a good depth level to set? Thanks.
This is a great idea.Anything that produces example code in lua or c++ ( or both) would be welcome.
I suggested a "How to" sectin in the forum a long time ago. This is similar idea.
This is in c++ but does your code look something like this?
//Create the player
player = Pivot::Create();
player->SetPosition(0, 4, 0);
player->SetMass(60);
player->SetPhysicsMode(Entity::CharacterPhysics);
Aggrors c++ tutorials for le 3.1 still work on current version of le.They include third person and fp examples. I am not sure where you can find them.
( I mean the actual code not the video)