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cassius

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Everything posted by cassius

  1. cassius

    evp.h

    thanks a lot you guys. I hope this will all be automatic before long.
  2. cassius

    evp.h

    I am not very experienced with visual c++ stuff so have to ask how do I add these libs, where are they and where do they go????
  3. cassius

    evp.h

    Since upgrading to le 4.2 one of my existing rojects runs ok in visual c++ 2015, but the other has multiple errors in a header file called evp.h. I have no idea what this file is its not mine. Anyone know ? I am using c++.
  4. I prefer written tutorials as it is easier to check back on them than to replay a video many times. Also listings in a video are difficult to see sometimes.
  5. Quote... In physics, mass is a property of a physical body. It is the measure of an object's resistance to acceleration if you had an object with a mass of 10 then a character with a higher mass could move it on collision.
  6. Yeah its kinda working now,
  7. Thanks mac. Launcher now opens with "all" games showing but nothing responds to mouse selection.
  8. I am trying to re-install gamelauncher from steam site but my eyesight is not good and I can't find where to download it from. Anyone can guide me?? Thanks.
  9. I get Steam error every time I try to run Game launcher from desktop shortcut. Are there changes I missed?
  10. That's a clever bit of code. Thanks a lot.
  11. The problem is my main character can turn its back on enemy but the attack anim continues.I need to end that animation at that point to a walk or run animation. Thanks for replies.
  12. In my third person game the main character has a swordfight with enemy. I use GetDistance to check if they are near enough to fight then the animation starts.The problem is its possible to use the mouse to turn the main charcters back on the enemy and the attack animation continues, which looks silly.Is there some way I can fix this? Thanks.
  13. I mean setting water level in editor. I solved the problem with a little trial and error. Thanks.
  14. I am starting a new map for a third person game. It will have large pools of water through which the character will walk. I need the depth to be waist level in pool center.What is a good depth level to set? Thanks.
  15. Not much sense learning c#. Better to learn c or c++ or lua script and don't wait until next year.There is no other way of making progress. Good luck.
  16. This is a great idea.Anything that produces example code in lua or c++ ( or both) would be welcome. I suggested a "How to" sectin in the forum a long time ago. This is similar idea.
  17. This is in c++ but does your code look something like this? //Create the player player = Pivot::Create(); player->SetPosition(0, 4, 0); player->SetMass(60); player->SetPhysicsMode(Entity::CharacterPhysics);
  18. Aggrors c++ tutorials for le 3.1 still work on current version of le.They include third person and fp examples. I am not sure where you can find them. ( I mean the actual code not the video)
  19. Have you tried "calculate normal" in the model editor?
  20. I used codebloks with le 2.5. It was good, fast compile and load times.
  21. the search engine only seems to know one single word mostly.
  22. simplist way is to just use Hide() and Show()and set a couple of flags.
  23. 3dws will not run on anything later than windows 7 I am sorry to say.
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