I have set up the footstep sound for when player moves, but it sounds more like a machine gun . How can I slow it down to walking pace.
EDIT: is this something to do with SetLoopMode?
Is this the code you refer to.
--Load the next map
Time:Pause()
if Map:Load("Maps/"..changemapname..".map")==false then return end
Time:Resume()
changemapname = nil
end
how do I get rid of 07-AI and Events.map and replace it with my own terrain based map without losing the gun.
I tried getting rid of all the models but when game runs they are still there..
I decided to try learning lua script as a change from c++. I created a new project using advanced fp shooter template, but when I run it I just get a frozen screen containing a cube.
Is there more to it than that? What to do next?
I am starting a fpcamera type game in which a hand carrying a gun will be visible.
I need a few tips on how to make the hand move slightly to indicate walking motion.
There have been fbx problems at times so try doing a search of the forum if you have not already done so. Thre are ( ibeleive)different versions of the format and some may be obsolete, but the one in the latest version of uu3d is ok.
Its possible for the ground floor of a building to be covered in water. Just adjust the level
if you want an indoor swimming pool then some other method is needed..
Does not seem to be available. Aggrors actual code is more usefull than the videos minus the code
I think it would be good to have at least a first person example in c++ and it could probably be written in less than one hour.
c++ userers may be in the minority but should not be ignored.
The c++ tutorials by aggror still work with le 4 if you can find them.Otherwise you can start with app.cpp in the source folder and take a look at the c++ api examples.
I have aggrors tutorials in a zip file but can't remember where I got them.