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cassius

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Everything posted by cassius

  1. I have set up the footstep sound for when player moves, but it sounds more like a machine gun . How can I slow it down to walking pace. EDIT: is this something to do with SetLoopMode?
  2. When I change the map I lose the gun and contrtroller
  3. Is this the code you refer to. --Load the next map Time:Pause() if Map:Load("Maps/"..changemapname..".map")==false then return end Time:Resume() changemapname = nil end
  4. how do I get rid of 07-AI and Events.map and replace it with my own terrain based map without losing the gun. I tried getting rid of all the models but when game runs they are still there..
  5. Ah thanks. I see how it works now.
  6. I decided to try learning lua script as a change from c++. I created a new project using advanced fp shooter template, but when I run it I just get a frozen screen containing a cube. Is there more to it than that? What to do next?
  7. I am starting a fpcamera type game in which a hand carrying a gun will be visible. I need a few tips on how to make the hand move slightly to indicate walking motion.
  8. cassius

    white out

    Bits of code like that should be kept somewhere, maybe a code snipets section. Very usefull.
  9. There have been fbx problems at times so try doing a search of the forum if you have not already done so. Thre are ( ibeleive)different versions of the format and some may be obsolete, but the one in the latest version of uu3d is ok.
  10. When you get aroud to animated objects don't forget they need the animated shader in order to animate properly.
  11. Its possible for the ground floor of a building to be covered in water. Just adjust the level if you want an indoor swimming pool then some other method is needed..
  12. Set the water level higher than the terrain then use sulpt tool to bring up terrain above water level to make pools, lakes,rivers. All in the editor .
  13. Put a wall texture all over one wall. Cut out a window shape and just put window texture on that.
  14. Yes those are the correct videos, but originaly you could copy the actual code too.
  15. Does not seem to be available. Aggrors actual code is more usefull than the videos minus the code I think it would be good to have at least a first person example in c++ and it could probably be written in less than one hour. c++ userers may be in the minority but should not be ignored.
  16. The c++ tutorials by aggror still work with le 4 if you can find them.Otherwise you can start with app.cpp in the source folder and take a look at the c++ api examples. I have aggrors tutorials in a zip file but can't remember where I got them.
  17. Good luck and keep going, theres plenty of help around on the forum and with the tutorials in lua script.
  18. You don't mention if you are a programmer. Sounds a bit ambitious if you are not.... for a first project I mean.
  19. II installed treeOne pack and it appeared in asset browser but later I could not locate it.
  20. I don't mind where they are as long as they are in their own subfolder, but this one is not.
  21. Just got tree model from workshop but cannot find the file. Its not in addons. Anyone?
  22. if you click on the sln file to edit in vs everything should work fine.
  23. Interesting. Thanks.
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