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cassius

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Everything posted by cassius

  1. looks like the navmesh does not cover some hills.That might be the problem.
  2. Yeah. I;m using c++ but follow is in main loop and operates as long as enemy is alive.
  3. Yea. Its just that one of my enemy characters stops following main character sometimes but not always. I wondered if hills got in the way.
  4. Can anyone tell me, can GetDistance "see" over or through hills in terrain?
  5. window->MouseDown(3) Something like above.
  6. I don't know lua but in c++ this works // ----------------------camera zoom float deltazoom = (window->KeyDown(Key::Up) - window->KeyDown(Key::Down))*Time::GetSpeed()*0.05; float zoom = camera->GetZoom() + deltazoom; zoom = Math::Clamp(zoom, 0.2, 10.0); camera->SetZoom(zoom);
  7. Leadwerks.h is included in app.h which is in the source folder of your project or at least it IS in mine
  8. le is compatible with visual studio 2013. To run le with 2015 you need to set 2013 toolset and( I believe) you need to have vs 2013 on your machine. The cp files are in the source folder. Did you start with the blank template?
  9. I would like to see this headbobbing, I have a fear that it might become irritating if it is ON all the time, a bit like the hard sound of footsteps when the player walks on grass.Just my opinion, could be wrong.
  10. I learned c from a book by the inventor of c many years ago before the web existed.It was called "The c programming language" by Kerningham and Richie.I wouldn't rule out books completely , they are convenient.
  11. There are loads of c++ tutorials on the web. Not sure you need a book anymore.
  12. Yeah. 3d world studio is much missed and currently the editor is not as good for level design but we live in hopes.
  13. Could this be down to graphics card capability?
  14. I use c++ for making games in leadwerks .I don't know lua but don't need it. The leadwerks c++ api is easy to use and you have all your code in one place with c++ AND a main loop you can put your gameplay in.
  15. I don't know, but mayby the shader is obsolete?
  16. Do they have fbx file format
  17. Is it likely to cause problems if I have BOTH versions of visual studio on my computer?
  18. AI consist mainly of creating a navmesh in the editor and using simple functions lke "Point" and "Follow" which are explained in the api reference.
  19. Best thing to do is take a good look around the editor and see for yourself what it can do. models re made/animated in a 3d app and placed in the models folder, so that when you run the editor they are automaticly converted to l e format and appear in the asset browser.
  20. Bitdefender is a good virus checker that works well but keeps out of your way.
  21. glad to hear you are no longer shooting yourself
  22. in c++ you load the sound file then.... source = Source::Create(); source->SetSound(sound); source->SetLoopMode(true); source->Play(); not too different in lua I think.
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