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Benton

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Everything posted by Benton

  1. Maybe using a terrain atlas? Megatextures?
  2. "Mr." never gets angry at me. It's cause I'm special. Josh, you wan't to do something special with the terrain? VOXELS?!?!?!?!?!?!?!?
  3. Is there plans to make a LE3 version? Pathfinding will be a lot easier
  4. I got it for free. He likes my cat picture.
  5. What other possible alternatives? Lint? Klnt? Kent? Oooooh I like that
  6. I believe it's called an "iPhone"...
  7. Can we do more advanced effects without diving into shader code? For example scrolling textures?
  8. Pixel, I would reccomend stuff like twigs, grass, debris in your scene, the village is a little to well-kept Other then that it looks great!
  9. Benton

    How to make a prefab

    Thats what I mean Josh, being able to edit a prefab without having to do it in your scene. Perfect!
  10. Benton

    How to make a prefab

    Very similar to how Unity does it. I was hoping we could open prefabs in a prefab editor as well as editing them in the scene. But your implementation seems clean, so I am looking forward to this.
  11. And don't forget all the modern great graphics coming after the initial release, such as cloth physics etc.
  12. That's a very cool floor, grass grows on it! The artwork looks great! I can't wait to see more. This kinda makes me feel bad, I post here and all but I am not really doing anything with LE. Oh well, hopefully soon.
  13. I just add a texture via the UV mapping window. It exports perfectly.
  14. When I first saw the name of the thread I thought it said "butthole decals"...
  15. No he means the resolution of the game matters. So you can have a crappy video card running a game on a low res, and it could be as fast as a 460 running at 1920 x 1080.
  16. The books on the ground need to cast a shadow so it grounds them.
  17. We still got a long way to go, but yeah I hope they do include deflectors. Good job Chris.
  18. Your terrain texture is WAY too stretched
  19. You should be proud! Nice bridge. Maybe you could show us a breakdown? You guys are awesome. Keep up the good work.
  20. How did you do the cubemaps?
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