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Benton

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Everything posted by Benton

  1. Does Leadwerks not have networking already? I have seen the API docs...http://www.leadwerks.com/wiki/index.php?title=Networking
  2. The editor-scale think is kinda stupid, I know there might be a reason, but still it should be fixed. Maybe switching to Bullet or PhysX for 3.0 might be good. Still, I will just get into the habit of making sure my models are the right scale in my modeling program, even building a rough draft of my scene (or parts of it) to make sure everything works. Leadwerks is easy enough that if you have done game programming before, Lua will be a breeze and C++ will just take a bit of time to learn
  3. From what I can see, it does not come with a scene editor, and the community is not as big as Leadwerks. That being said, from some of the screenshots, it looks pretty nice. But it seems more like a library then a game engine, Leadwerks is not a game engine like Unity, it is still more like a library, but it includes stuff like a level editor, model viewer, material editor... You can get both engines as a trial, so download them and spend a couple days with each engine. I have found many engines that look great feature-wise, but when you use it you think "i can't make a game with this, the tools are ****." Benton
  4. So I should forget about a shared le setup?
  5. Ok, so I followed the "Shared LE Setup" wiki tutorial. So now I got a C:/le/media/models folder with models. The models here are models that I want available to all my projects. So my project folder has project models, and the C:/le/media/models has stuff like lights. Anyway, a lua rotating cube runs fine, so the paths are working. However, I am confused about what to do about the editor. I want to have both the models in C:/le/media/models and the ones in my project directory available in the editor. So where do I put the editor exe? If I put it in my project directory, it will not open because the engine files are not with it. If I put it in C:/le it will not find my project folder models. What do I do to get both the models in C/:le/media/models and my project folder models in the editor? Thanks, Benton
  6. Yeah this is a great forum. Good luck with Leadwerks
  7. Oh the lights and stuff are all models. Weird. Now is that the framework?
  8. Ok generated LEBuilder folder looks like this: When I copy the UI folder and world builder exe, there are no lights in the hierarchy. No models, nothing. So I don't think the framework include file is in here.
  9. What is the "framework"? Do I copy the world editor exe into the LEBuilder-made project dir?
  10. Ok but the world editor, UI folder, all that stuff is not created, should I go ahead and copy that in? How about lights? Are they created for me too, because I can't see them anywhere?
  11. What is the LE Builder for? It seems to copy some files over, and makes a spinning cube, but that's it. Why should I use it?
  12. I just want to say, this community rocks. Such fast replies Thanks guys!
  13. What advantages does the project builder have over copy-paste? Does it copy everything needed? Like the UI? World editor? Question - you say that the main lua script can go in a scene, but what if I change the scene? How does that script work? Thanks for replying so quickly. I am used to game engines where it takes days to get a reply, if ever. This is soooo awesome, I can't wait to buy this
  14. Hey guys, I got some noob questions, How do you add lights in the editor? How should I structure my project? I got the needed dlls and files in my project directory. Now how do I create my main script? Thanks, Benton
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