Jump to content

AggrorJorn

Members
  • Posts

    4,816
  • Joined

  • Last visited

Everything posted by AggrorJorn

  1. Would love to be able to finish the winter tournament with a leaderboard.
  2. Unfortunately, no luck. One thing I haven't tried is creating a new project on Steam, but that wouldn't solve the actual issue that is occurring.
  3. As far as I know, Leadwerks is a one man show. Excluding outsourcing some of the recent models that have been made. So as far as official support goes, yes it is.
  4. Yeah I tried all of these things.But I keep getting the same error.
  5. I am trying to update my Games of winter tournament game, but I am getting the "Failed to publish file. " message. The console displays: Error: m_SubmitItemUpdateResult = 15 Packaging goes really fast (game is max 20 mb) but then stalls. It ends with the error. I also tried unchecking 'Only include files', leaving out description, adding preview.
  6. I am getting errors now as well. Error: m_SubmitItemUpdateResult = 15
  7. Change Script.eyeheight=1.6 to Script.eyeheight=1.6 --float "Eye Height" and you can adjust the height of the camera placement in the editor. Or just hardcode the value of course.
  8. Looking at your example, you get a leaderboard, which is then automatically created I assume. But how do your create a leaderboard using the Create function listed in the API reference? Without some examples in the API reference, I am only guessing as to what I should be using: self.leaderboard = Leaderboard:Create(2) self.leaderboard = Steamworks:Create(2)
  9. It might be. I tend to stay away from using numbers, spaces and capital letters just to be safe.
  10. I am able to upload my game. Both my project and steam/leadwerks are on a seperate drive. Cancelling the upload, crashes the editor though.
  11. Okay I will have look at it. It is good to see you try. You can also remove the rotation for the point light, since the point light shines in every direction.
  12. Please provide more info. Now we can only guess.
  13. I'll try that. If everything works, I want to make a tutorial for it.
  14. When I want to set a time, I want to store the lowest time, rather than the highest. How can I achieve this? Also the API states the numeric int for ascending/descending but I am not seeing any difference. Are these working?
  15. I was helping someone were vegetation that was painted via the terrein editor, didnt end up in the Publishers game. Does the publishing add those vegeations Models too? I would just include everything to be sure. Once your game gets to the finale release you can start dumping assets you no longer need.
  16. So on your other computer you use the same steam account I assume?
  17. If you create a new project with th fps template, are you able to Publishers that?
  18. On the train on my phone, so typing scripts is too painfull. Lets start simple. The Flashlight is currently a spotlight. Use API to figure out how to make a pointlight instead. Next is adding fluctuation to the intensity of the light. Try looking in to the firepit how that is done. In your fps script, in the update check if Flashlight is active. If so, aplly the fluctuation you found in the firepit script. If you are really stuck let me know, and I will create a basic version for you. Also if you manage to get it working partially, post your script so that we can have a look.
  19. Please place your code in code tags. Makes it easier to read. When you debug your game do you get in to the Use, Toggle function? Does the enable value get changed to true?
  20. Ah that's the one. Only downside to it is when you toggle a second time between editing mode, you lose the indenting.
  21. What is the workaround again to get the formatting for Lua scripts correct when editing a post? Posting the script inside a 'code' tag works at first. Bu when you edit your post, you lose all formatting. --testing function Script:Start() self.enabled = false end
  22. The spawning inside the update physics function is not checking the enabled variable. Perhaps something like this (haven't tested it in leadwerks): Script.Target = nil --Entity "character target" Script.SpawnRate = 5.5 --float "spawn rate" Script.MaxZombies = 5 --int Max zombs function Script:Start() self.enabled = false end function Script:Enable()--in if self.enabled == false then self.enable = true self.lastSpawnTime = 0 self.counter = 0 end end function Script:UpdatePhysics() if self.enabled then if self.counter >= self.MaxZombies then return end if Time:GetCurrent() > self.lastSpawnTime + (self.SpawnRate * 1000) then self.counter = self.counter + 1 self.lastSpawnTime = Time:GetCurrent() --create a zombie and set location, speed, and target to the player local zombie = Prefab:Load("AddOns/Zombie Character Pack/zombie1.pfb") zombie.script:Start() zombie:SetPosition(self.entity:GetPosition()) zombie.script:Enable() --zombie.script.Speed = 2 zombie.script.Player = self.Target end end end
  23. That boolean was added to the beta version a week or so ago. Have you switched builds?
  24. I downloaded the Saturn tutorial project yesterday to see how the project was holding up after all this time. After some bug fixing and adjusting some of the scenery ingame, I came to the conclusion I really liked the parcours part of the scene. So I thought lets just turn it in to a run and jump game real quick and add it to the winter games tournament. http://www.leadwerks.com/werkspace/page/viewitem?fileid=616857680
  25. I admire your perseverance. Staying motivated for a longer period of time on the same game is something that is in my opinion one of the most common reasons why my projects never get finished. Looking forward to see what you have in store.
×
×
  • Create New...