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Olby

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Everything posted by Olby

  1. Olby

    Relocation

    It's a tough decision and one only you can and have to make. Mind telling why you don't enjoy Seattle anymore? I thought the aim was to "move closer to Valve" or that didn't pay off?
  2. Read this: http://www.leadwerks.com/werkspace/blog/1/entry-1647-very-low-level-advancements/
  3. I guess it is the case of saying one thing and doing another. The AI and events tutorial map uses Flow Graph to program level-logic. New users learn it there and use it to do the same but perhaps on a bigger scale (the tutorial map is not even close to a moderately sized map) and end up with clogged mess of wires.
  4. Oh my, please, we need containers/groups or some other sort of FlowGraph organizer feature.
  5. Olby

    Decals

    It's in the FPS shooter template.
  6. Olby

    Workshop Spam

    All I wanted was a Pepsi!
  7. 1,2: This is not yet supported. The community has requested vertex editing and slice numerous times - lets hope it gets implemented soon. 3,4: Prefabs (*.pfb files) can only be made in Leadwerks editor but the prefab it self can contain both models and CSG brushes. Prefabs are simply Leadwerks maps with .pfb extension. You can re-open them and edit. To group objects you either need to make pivot object and make everything else children of the pivot. Or you pick any object and child the rest under it. 5: Grouping was once implemented but proved to be buggy and inconsistent. It has been removed and not supported/implemented since then. Currently the only way to group entities is to do the child/parent thing I mentioned above.
  8. If you use texture locking on your prefabs and the textures shift after moving the prefab you most likely hit the prefab texture bug: http://www.leadwerks.com/werkspace/topic/10208-initial-move-of-a-texture-locked-prefab-shifts-texture/
  9. It's a well known issue. It happned to bunch of people some time ago. I don't know what fixed it for me. Wasd and mouse controls suddenly stop working for the perspective window. Reinstalling Steam, Leadweks, video drivers didn't help. I suspect it was some kind of Windows update related issue since it started working again few days later without my interferance. Search the forums, there was an exact bug report, maybe a year ago.
  10. Texture lock does the magic of keeping the textures locked on CSG brushes while you move them around (there's a button on the toolbar). However in its current state texture lock fails to do that with prefab objects. Welcome to the club, we all are waiting for a fix.
  11. Trying to remake an old game I wrote in DBPro. It's based on the Cube (1997) movie. The prefab texture issue is giving me a real headache. I will need to put this aside since the textures can get screwed up even by simply reloading the map. http://images.akamai.steamusercontent.com/ugc/368535525664117679/945A57903FF3FB8C98293327A16B6A2B2EE52BDF/
  12. Can we have a final decision on this? It has been a while and this issue is really preventing me from reusing any CSG assets.
  13. Additionally, I have this weird texture corruption bug that happens to complex (with many CSG brushes) prefabs. Again, it does this only when the prefab instance is rotated and moved. In this case I have made a Cube map and move one of the rotated prefab walls and it corrupts the textures beyond repair. A new prefab instance needs to be used. It is really frustrating since I have tried making this level nearly 2 years ago and encountered the same issue. Shame this hasn't been dealt with since (and I did report numerous texture bugs).
  14. Add the attached caulk prefab object to an empty map. Now move or rotate it. Letters will "slide" off the brush face. Texture lock is enabled. prefab.zip
  15. And hair, don't forget about the tesselated hair!
  16. Olby

    Slight Rebrand

    Wise idea, it was too confusing for the new recruits.
  17. For textures you are allowed to upload only Leadwerks .tex files.
  18. Thanks. At least now I have an easy solution.
  19. Sometimes I miss the simplicity of the fixed function pipeline. You had commands to do this and that. And now since I've never fully learned HLSL nevermind GLSL it is beyond me as well.
  20. I am trying to make sure that "camera objects", such as weapons, never go through the level geometry. Back in the DarkBasic days there used to be a command to disable object's z-depth. I think the closest match in LE is the Depth Test setting in the material editor. In the image below I disabled depth test for both the shotgun and the hand's materials. Either or but the result is not what I expect. I need the model "to be on the top" of everything else while maintaining the visual integrity. Thanks.
  21. Think it's the most requested feature after tessellated hair... Grouping is a must for CSG. And, please, auto group when hollowing or carving.
  22. Yes, sorry, I'm talking about Windows 8+. I wouldn't complain that much if 3dws was working. However it doesn't and there are no alternatives from Leadwerks... so.
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