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Marcus

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Everything posted by Marcus

  1. Does anyone have a ZBrush license they want to sell me?
  2. +1 for Collada support.
  3. Would it be possible to add a check box for any material that would be considered a walkable surface in the material editor? That way we could have one to many different files to designate footsteps or perhaps even other object impacts. We could then have several different checkboxes for 'Random Order', 'In Order', etc. That way we could have alternating foot step sounds/impact sounds.
  4. It's looking great. I can't wait to get my hands on LE3. Any time frame on when we can expect an early adopter purchase option?
  5. WOW! I get around 1 fps with Newton and around 90 with Bullet. The difference is night and day. I really hope Josh gives several different options for LE3.
  6. Which leads me to my next request.... Proper unicode support.
  7. Will we ever get a playable demo?
  8. Marcus

    Model citizen

    千里の道は一歩から 1000 mile road starts with one step. It is really nice to see things materializing. How far out are we from an early adopter sale?
  9. Are there any plans to have occlussion culling or will it only be frustrum culling?
  10. Give yourself the credit. Never forget that you are in charge of your own life and your own success. Good work!
  11. I personally want to see more 3rd party libraries implemented. Josh had mentioned that it wouldn't be too dificult for him to raise the capital to hire people. I would rather that capital be spent on implementing better 3rd party libraries. 1 - Umbra 2 - Scaleform 3 - Purelight (included with the license. Perhaps a special deal could be made with Purelight Tech) 4 - RakNet
  12. Marcus

    Week 2

    Any clues to what you are thinking about along the lines of networking? I would recommend using Raknet myself.
  13. All this needs now is a pureLight pass.
  14. Any chance of getting a screenshot of the new lighting?
  15. Is this going to be part of an official Leadwerks demo or sample scene? It would be great if it was...and perhaps with basic multiplayer functionality. I am really anxious to see how LE performs with 16+ players in a professional quality level like this.
  16. So I have been out of the loop for quite some time. I have read on Gamedev.net and a few other sites that there has been quite a lot of progress with hardware anti aliasing with deferred renderers? Are there any plans to include something like this with LE? I find the current AA shader seriously degrades the quality of the render.
  17. Thanks Aggror for your hard work on this and the tutorials.
  18. I know this isn't the most critical thing, but I would love to edit the tab length to the more standard of 4 spaces per tab instead of the current 8. How hard would this be to add to the options menu in the Script Editor? I know it isn't the highest priority thing, but it would be great if it was a pretty simple fix.
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