Jump to content

Marcus

Members
  • Posts

    250
  • Joined

  • Last visited

Everything posted by Marcus

  1. @Metatron - I can say with 100% certainty that you have no idea what you are talking about. I work for Apple and my job is iPhone and iPad. I can assure you they are the same architecture.
  2. Marcus

    S-M-R-T

    Nice Homer Simpson reference.
  3. Marcus

    Project Management

    These blogs are great. It seems like things are really starting to pickup with the development. I'm excited for the release.
  4. I must admit, I am pretty excited to get my hands on this.
  5. I still prefer Code::Blocks to Microsoft. I can understand the Visual Studio choice though. I would imagine it looks more professional. I'm still hesitant to walk away from Code::Blocks as I can run the same IDE on Windows, Mac, and Linux.
  6. I'm not sure if Josh has announced which IDE(s) will be officially supported, but which ones would your prefer?
  7. Thank you. That was much clearer than the results I got when I googled it. The explanation is also a little bit better than the one in the book, Programming in Lua.
  8. So I finally decided to truly learn Lua and I'm a little bit confused. From what I can tell, ipairs() seems to be more useful for iterating over a table setup as an array, for example: arrayVar = {"Gold", "Silver", "Bronze"} And pairs seems to be more useful for iterating over a standard table (keys and value), for example: tableVar = {["Gold"] = 1, ["Silver"] = 2, ["Bronze"] = 3} It appears that pairs also does well with an array style table too, but ipairs does not do well with a key-value table. Am I on the right track or am I misunderstanding this?
  9. Vector based all the way.
  10. Marcus

    Field Trip

    I agree with the character system as well. I would say go the route of Oblivion (supposedly much improved in Skyrim).
  11. Marcus

    Pathfinding

    I would guess you could find someone here: AI Game Dev
  12. Thanks for the update. Wasn't aware of the change.
  13. So I finally got around to downloading 2.5. I can't seem to use the project wizard because it is missing Templates\templates.txt. Anyone know where I can get the file?
  14. Keep the updates coming!
  15. Marcus

    More interface stuff

    The code is open source to find out how.
  16. Marcus

    More interface stuff

    This was exactly what I was thinking for the solution.
  17. Marcus

    Interfacelift

    +1 for customizing the number of views.
  18. Smart move. I think this will prove very valuable for your long term strategy.
  19. Exactly. This is the same reason why Unity, UDK, and CryEngine have free versions. The key is to get a large install base.
  20. Sounds like a good plan. I would take a very conservative path towards approaching higher prices for licenses. Remember that Unity 3D has a LOT of buzz around it (deserved or not). They also have a number of expensive third party software built in. I have no doubt that LE3 will be awesome, just price it for building a customer base first and then make your money on major updates and slowly increase the entry price. There are a lot of people who piss and moan about paying for major updates. In my opinion, paying for major updates is beneficial for the customer and the developer. It gives the developer a true incentive to provide quality updates. If the update isn't worth the price, the customers won't pay for it. This forces the developer to innovate and add useful features. A great case study for this is to compare the path of GarageGames vs Unity. GarageGames gave free updates forever and went no where. You may want to consider releasing a OpenGL 1.x only version for free or for a very low price. It would be a great strategy to also offer a license for all platforms in the pro license (minus XBOX, PS3, Wii, etc).
  21. Probably because you can get a lot more powerful computer for less than 40% of the cost of a Mac. It's great to have Mac support, but I wouldn't count on it being even close to Windows. I would rather develop on a Linux than Mac.
  22. It isn't just 'nice' to have these features. It is an absolute must these days.
  23. Mika must not be serious about making money doing game development. The market base for Linux games is non-existent. I don't care about the statistic that Linux users spent more money on software than any other platform. Just compare the number of users for Win/Mac and Linux accounts for nothing.
  24. Looking good Josh. I'm excited to get my hands on this. "The games I have seen running on the iPhone are severely underpowered compared to what they could look like. This little device has quite a lot of power, and you can be sure I will find the way to max out the visuals." Are you sure this isn't because games are much more than visuals? If visuals use up all of your computing power you won't have any gameplay interactions.
  25. You can transfer the license: My link
×
×
  • Create New...