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gamecreator

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Blog Comments posted by gamecreator

  1. 3 hours ago, Marcousik said:

    I'm missing some tools too - like hey I would give a three day party for a road tracer included in the editor - but well there are work arounds possibilities.

    What would a road tracer do?  I built a tool once and released the source for software that bent a road to terrain.

  2. No need if you think that'll always catch the navmesh because the navmesh isn't always flush with the ground.  Sometimes it's a bit above, sometimes it's below the ground.

    Also, does the system have a way to find the nearest navmesh point, if your pick doesn't return a navmesh?  Or do you have to kind of search it out (which isn't too difficult)?

  3. 7 hours ago, Marcousik said:

    It's fun to populate an open world

    Now that you mention it, it really could be a good way to add atmosphere to your world, whether steampunk, futuristic, whatever.  Having things moving makes a big difference versus the environment being just static.  We have the basics of that with vegetation shaders moving leaves and brush and flags (this is also why waves would be so important, even if they're shallow).  But having moving things like a windmill or birds flying or a squirrel crossing your path or a drone flying in the distance is a small detail but it adds a lot to a game, in my opinion.

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  4. These are two very important parts of the engine for me, for what that's worth.  Everything I do now is in pursuit of coop multiplayer and I think it's important for developers to get free feedback in their game about what is too simple/boring or too difficult to aid with developer blindness.

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